Beispiel #1
0
 def key_commands(self):
     if PlayerInput.is_key_down(pygame.K_LEFT):
         self.set_location(self.x - self.speed, self.y)
     if PlayerInput.is_key_down(pygame.K_RIGHT):
         self.set_location(self.x + self.speed, self.y)
     if PlayerInput.is_key_pressed(pygame.K_SPACE):
         self.start_rising()