Beispiel #1
0
 def execute_event_loop(self):
     while self.running:
         time_passed = self.clock.tick(50)
         PlayerInput.reset_key_list()
         for event in pygame.event.get():
             PlayerInput.key_input_listener(event)
             if event.type == pygame.QUIT:
                 running = False
         self.active_world.manage_actions()
         self.active_world.actor_bounds()
         self.active_world.draw_screen()
         pygame.display.update()