def test_levels(self):
        #same orientation
        orientation = 'tall_wide'
        block1 = Block(block_mesh, orientation, (0, 0, 0))
        block2 = Block(block_mesh, orientation, (2, 1, 0))

        print(block1.get_top_level())
        print(block2.get_top_level())
        self.assertTrue(block1.get_top_level() == block2.get_top_level())

        print(block1.get_bottom_level())
        print(block2.get_bottom_level())
        self.assertTrue(block1.get_bottom_level() == block2.get_bottom_level())

        # differing orientations
        block1 = Block(block_mesh, 'flat_wide', ( 0,  0, 0))
        block2 = Block(block_mesh, 'tall_thin', ( 5, 3, -7))

        print(block1.get_top_level())
        print(block2.get_top_level())
        self.assertTrue(block1.get_top_level() == block2.get_top_level())

        print(block1.get_bottom_level())
        print(block2.get_bottom_level())
        self.assertTrue(block1.get_bottom_level() > block2.get_bottom_level())
Beispiel #2
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def is_stable(tower_state, new_block: Block):
    """
    Boolean recursive function that calculates if the new block to be places in the
    scheme of the current block state will stand, or topple.
    :param tower_state: A state of the block tower.
    :param new_block: potential block to add, organized in a dictionary with keys as levels and values list of blocks
                    level -> [block1, block2, ...]
    :return: True iff the new arrangement still stands
    """
    bottom_level = new_block.get_bottom_level()
    top_level = new_block.get_top_level()
    # blocks_by_top_level= tower_state.get_blocks_by_top_level()
    # blocks_by_bottom_level= tower_state.get_blocks_by_bottom_level()

    # Initiate the relation to surrounding blocks in the tower
    # Short-circuit the expensive calculation if can be skipped.
    blocks_below = calculate_below(new_block, tower_state.get_by_top(bottom_level - 1)) \
        if (bottom_level - 1) in tower_state \
        else set()
    tower_state.set_blocks_below(new_block, blocks_below)

    blocks_above = calculate_above(new_block, tower_state.get_by_bottom(top_level + 1)) \
        if (top_level + 1) in tower_state \
        else set()
    tower_state.set_blocks_above(new_block, blocks_above)

    # Last attempt to find if this situation was already stored as a unstable combination
    if tower_state.is_bad_block(
            tower_state.stringify_block_neighbors(new_block)):
        return False

    # connect the new block to the blocks above and below by making changes to their neighbor setting.
    tower_state.connect_block_to_neighbors(new_block)

    if is_stable_helper((tower_state, new_block)):
        return True
    else:
        # We can stringify this block's failure, contingent on it's neighbors.
        # This will allow to quickly check in the future if this block is stable, relative to its surroundings
        tower_state.add_bad_block_state(new_block)

        # release the relation of this block on it neighbors
        tower_state.disconnect_block_from_neighbors(new_block)
        return False
Beispiel #3
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def is_overlapping(block_tower, new_block: Block):
    """
    Check if new block clashes (physically overlaps) with the rest of the block tower
    :param block_tower: A tower state
    :param new_block: either a new object or just it's string representation
    :return:
    """
    if block_tower.is_bad_block(new_block):
        return True

    bottom_level: int = new_block.get_bottom_level()
    top_level: int = new_block.get_top_level()
    """
    Only scan blocks with top levels above my bottom level.
    X - Block. B - Bottom layer. T - Top layer
    
                        XXXXXXX          
    new block           XXXXXXX         others  TTTTTTTT     others
                        BBBBBBB           in    XXXXXXXX       out
                                                                        TTTT
                                                                        XXXX
    
    """
    for level in filter(lambda l: l >= bottom_level, block_tower.keys()):
        for other_block in block_tower.get_by_top(level):
            """
            Diqualify for overlap any block with a bottom above our top
            X - Block. B - Bottom layer. T - Top layer

                                            others  XXXXXXXX      others    XXXXX
                                              in    XXXXXXXX       out      BBBBB
                                TTTTTTT             BBBBBBBB
            new block           XXXXXXX               
                                XXXXXXX           


            """
            if other_block.get_bottom_level(
            ) <= top_level and other_block.is_overlapping(new_block):
                # perform a memoization of bad blocks we've seen
                block_tower.add_bad_block(new_block)
                return True
    return False
Beispiel #4
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    def get_spread(self, block1: Block, block2: Block):
        """
        Retrieves the space between two blocks that can support blocks above, should their center of gravity
        sit within them.
        Spread should only be calculated between blocks that have already been recognized as close enough to hold
        another block above them, otherwise behavior is not defined, or in the best case an assertion will fail.
        This is garanteed by only calling get_spread on blocks both directly under the same piece.
        Spread is commutative
        :param block1:
        :param block2:
        :return:
        """

        assert block1.get_top_level() == block2.get_top_level(
        ), str(block1) + str(block1.get_top_level()) + str(block2) + str(
            block2.get_top_level())

        # a spread with yourself it the cells you cover
        if block1 == block2:
            return block1.get_cover_cells()

        ordered_pair = (block1, block2) if block1 < block2 else (block2,
                                                                 block1)
        if ordered_pair in self._spreads_memory:  # shared with father
            return self._spreads_memory[ordered_pair]

        b1_cover_x = {cell[X] for cell in block1.get_cover_cells()}
        b2_cover_x = {cell[X] for cell in block2.get_cover_cells()}

        b1_cover_y = {cell[Y] for cell in block1.get_cover_cells()}
        b2_cover_y = {cell[Y] for cell in block2.get_cover_cells()}

        inter_x = b1_cover_x & b2_cover_x
        inter_y = b1_cover_y & b2_cover_y

        spread = set()
        spread |= block1.get_cover_cells()
        spread |= block2.get_cover_cells()
        if (inter_x):
            union_y = b1_cover_y | b2_cover_y
            min_y = int(min(union_y))
            max_y = int(max(union_y))
            for y in range(min_y, max_y + 1):
                for x in inter_x:
                    spread.add((x, y))

        elif (inter_y):
            union_x = b1_cover_x | b2_cover_x
            min_x = int(min(union_x))
            max_x = int(max(union_x))
            for x in range(min_x, max_x + 1):
                for y in inter_y:
                    spread.add((x, y))

        else:  # no common pieces - skew lines
            """
                                                    X                   XXXXXXX
            XXXXXXX                                 X                               X
                                            or              X       or              X
                    XXXXXXXX                                X                       X


            Relevant for flat pieces only.
            """
            pass
            # See if the candidate blocks above can help increase spread
            candidate_blocks = self.get_blocks_above(
                block1) & self.get_blocks_above(block2)

            if candidate_blocks:
                flat_block = candidate_blocks.pop()
                center_x, center_y, _ = tuple(flat_block.get_cog())
                skew_center = set()
                for cell in spread:
                    new_cell = ((cell[X] + center_x) // 2,
                                (cell[Y] + center_y) // 2)
                    skew_center.add(new_cell)
                spread |= skew_center

        self._spreads_memory[ordered_pair] = spread
        return spread