Beispiel #1
0
def acknowledgmentAttribute_func():
    playerId = CacheContorl.playObject['objectId']
    AttrCalculation.setAttrOver(playerId)
    inputS = []
    attrInpurList = seeAttrInEveryTime_func()
    inputS = ValueHandle.listAppendToList(attrInpurList,inputS)
    flowReturn = SeePlayerAttrPanel.inputAttrOverPanel()
    inputS = ValueHandle.listAppendToList(flowReturn,inputS)
    acknowledgmentAttributeAns(inputS)
    pass
Beispiel #2
0
def seeAttrInEveryTime_func():
    playerId = CacheContorl.playObject['objectId']
    showAttrHandle = CacheContorl.panelState['AttrShowHandlePanel']
    inputS = []
    playerMainAttrPanelAsk = SeePlayerAttrPanel.seePlayerMainAttrPanel(playerId)
    inputS.append(playerMainAttrPanelAsk)
    if showAttrHandle == '0':
        playerEquipmentPanelAsk = SeePlayerAttrPanel.seePlayerEquipmentPanel(playerId)
        inputS.append(playerEquipmentPanelAsk)
        playerItemPanelAsk = SeePlayerAttrPanel.seePlayerItemPanel(playerId)
        inputS.append(playerItemPanelAsk)
        pass
    elif showAttrHandle == '1':
        playerExperiencePanelAsk = SeePlayerAttrPanel.seePlayerExperiencePanel(playerId)
        inputS.append(playerExperiencePanelAsk)
        playerLevelPanelAsk = SeePlayerAttrPanel.seePlayerLevelPanel(playerId)
        inputS.append(playerLevelPanelAsk)
    elif showAttrHandle == '2':
        playerFeaturesPanelAsk = SeePlayerAttrPanel.seePlayerFeaturesPanel(playerId)
        inputS.append(playerFeaturesPanelAsk)
        playerEngravingPanelAsk = SeePlayerAttrPanel.seePlayerEngravingPanel(playerId)
        inputS.append(playerEngravingPanelAsk)
    EraPrint.pline()
    seeAttrPanelHandleAsk = SeePlayerAttrPanel.seeAttrShowHandlePanel()
    inputS = ValueHandle.listAppendToList(seeAttrPanelHandleAsk,inputS)
    return inputS