def acknowledgmentAttribute_func(): playerId = CacheContorl.playObject['objectId'] AttrCalculation.setAttrOver(playerId) inputS = [] attrInpurList = seeAttrInEveryTime_func() inputS = ValueHandle.listAppendToList(attrInpurList,inputS) flowReturn = SeePlayerAttrPanel.inputAttrOverPanel() inputS = ValueHandle.listAppendToList(flowReturn,inputS) acknowledgmentAttributeAns(inputS) pass
def seeAttrInEveryTime_func(): playerId = CacheContorl.playObject['objectId'] showAttrHandle = CacheContorl.panelState['AttrShowHandlePanel'] inputS = [] playerMainAttrPanelAsk = SeePlayerAttrPanel.seePlayerMainAttrPanel(playerId) inputS.append(playerMainAttrPanelAsk) if showAttrHandle == '0': playerEquipmentPanelAsk = SeePlayerAttrPanel.seePlayerEquipmentPanel(playerId) inputS.append(playerEquipmentPanelAsk) playerItemPanelAsk = SeePlayerAttrPanel.seePlayerItemPanel(playerId) inputS.append(playerItemPanelAsk) pass elif showAttrHandle == '1': playerExperiencePanelAsk = SeePlayerAttrPanel.seePlayerExperiencePanel(playerId) inputS.append(playerExperiencePanelAsk) playerLevelPanelAsk = SeePlayerAttrPanel.seePlayerLevelPanel(playerId) inputS.append(playerLevelPanelAsk) elif showAttrHandle == '2': playerFeaturesPanelAsk = SeePlayerAttrPanel.seePlayerFeaturesPanel(playerId) inputS.append(playerFeaturesPanelAsk) playerEngravingPanelAsk = SeePlayerAttrPanel.seePlayerEngravingPanel(playerId) inputS.append(playerEngravingPanelAsk) EraPrint.pline() seeAttrPanelHandleAsk = SeePlayerAttrPanel.seeAttrShowHandlePanel() inputS = ValueHandle.listAppendToList(seeAttrPanelHandleAsk,inputS) return inputS