def __init__(self, air):
     try:
         self.DistributedToonFPSGameAI_initialized
         return
     except:
         self.DistributedToonFPSGameAI_initialized = 1
     DistributedMinigameAI.__init__(self, air)
    def __init__(self, air):
        try:
            self.DistributedToonFPSGameAI_initialized
            return
        except:
            self.DistributedToonFPSGameAI_initialized = 1

        DistributedMinigameAI.__init__(self, air)
 def __init__(self, air):
     DistributedMinigameAI.__init__(self, air)
     self.setZeroCommand(self.b_roundOver)
     self.setInitialTime(self.RoundTime)
     self.cannonPositions = {0: (-5, 0, 0),
      1: (-15, 0, 0),
      2: (5, 0, 0),
      3: (15, 0, 0)}
     self.cannonId2cannon = {}
     self.eagleId2eagle = {}
     self.avId2score = {}
     self.round = 1
     self.winnerPrize = 60
     self.loserPrize = 20
    def __init__(self, air):
        try:
            self.DistributedCameraShyGameAI_initialized
            return
        except:
            self.DistributedCameraShyGameAI_initialized = 1
        DistributedMinigameAI.__init__(self, air)
        self.setZeroCommand(self.d_gameOver)
        self.setInitialTime(150)
        self.winnerPrize = 150
        self.loserPrize = 15
        self.availableSpawnPoints = [0, 1, 2, 3, 4]
        self.levelLoader = CameraShyLevelLoaderAI(self)

        self.pictureData = {}
Beispiel #5
0
 def __init__(self, air):
     DistributedMinigameAI.__init__(self, air)
     self.setZeroCommand(self.b_roundOver)
     self.setInitialTime(self.RoundTime)
     self.cannonPositions = {
         0: (-5, 0, 0),
         1: (-15, 0, 0),
         2: (5, 0, 0),
         3: (15, 0, 0)
     }
     self.cannonId2cannon = {}
     self.eagleId2eagle = {}
     self.avId2score = {}
     self.round = 1
     self.winnerPrize = 175
     self.loserPrize = 20
    def __init__(self, air):
        try:
            self.DistributedCameraShyGameAI_initialized
            return
        except:
            self.DistributedCameraShyGameAI_initialized = 1

        DistributedMinigameAI.__init__(self, air)
        self.setZeroCommand(self.d_gameOver)
        self.setInitialTime(150)
        self.winnerPrize = 30
        self.loserPrize = 15
        self.availableSpawnPoints = [0,
         1,
         2,
         3,
         4]
        self.pictureData = {}