def __init__(self, air): try: self.DistributedToonFPSGameAI_initialized return except: self.DistributedToonFPSGameAI_initialized = 1 DistributedMinigameAI.__init__(self, air)
def __init__(self, air): try: self.DistributedToonFPSGameAI_initialized return except: self.DistributedToonFPSGameAI_initialized = 1 DistributedMinigameAI.__init__(self, air)
def __init__(self, air): DistributedMinigameAI.__init__(self, air) self.setZeroCommand(self.b_roundOver) self.setInitialTime(self.RoundTime) self.cannonPositions = {0: (-5, 0, 0), 1: (-15, 0, 0), 2: (5, 0, 0), 3: (15, 0, 0)} self.cannonId2cannon = {} self.eagleId2eagle = {} self.avId2score = {} self.round = 1 self.winnerPrize = 60 self.loserPrize = 20
def __init__(self, air): try: self.DistributedCameraShyGameAI_initialized return except: self.DistributedCameraShyGameAI_initialized = 1 DistributedMinigameAI.__init__(self, air) self.setZeroCommand(self.d_gameOver) self.setInitialTime(150) self.winnerPrize = 150 self.loserPrize = 15 self.availableSpawnPoints = [0, 1, 2, 3, 4] self.levelLoader = CameraShyLevelLoaderAI(self) self.pictureData = {}
def __init__(self, air): DistributedMinigameAI.__init__(self, air) self.setZeroCommand(self.b_roundOver) self.setInitialTime(self.RoundTime) self.cannonPositions = { 0: (-5, 0, 0), 1: (-15, 0, 0), 2: (5, 0, 0), 3: (15, 0, 0) } self.cannonId2cannon = {} self.eagleId2eagle = {} self.avId2score = {} self.round = 1 self.winnerPrize = 175 self.loserPrize = 20
def __init__(self, air): try: self.DistributedCameraShyGameAI_initialized return except: self.DistributedCameraShyGameAI_initialized = 1 DistributedMinigameAI.__init__(self, air) self.setZeroCommand(self.d_gameOver) self.setInitialTime(150) self.winnerPrize = 30 self.loserPrize = 15 self.availableSpawnPoints = [0, 1, 2, 3, 4] self.pictureData = {}