Beispiel #1
0
 def getUnits(self, center = (0, 0), radius = 0, alliance = -1):
     reqUnits = []
     if alliance == -1:
         reqUnits.extend(self.Units)
     else:
         for unit in self.Units:
             if unit.Alliance == alliance and unit.isAlive():
                 reqUnits.append(unit)
     if radius == 0:
         return reqUnits
     unitList = reqUnits[:]
     for unit in reqUnits:
         if Base.distance(unit.Sprite.rect.center, center) > radius:
             unitList.remove(unit)
     reqUnits = unitList
     return reqUnits
Beispiel #2
0
 def sortEnemies(self):
     dists = [(Base.distance(enemy.getPos(), self.getPos()), enemy) for enemy in self.Enemies]
     dists.sort()
     self.Enemies = dists