def disable(self):
     GameStatManagerBase.disable(self)
     DistributedObject.disable(self)
     self.ignoreAll()
     if self.cr.gameStatManager == self:
         self.cr.gameStatManager = None
     return
Beispiel #2
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 def delete(self):
     GameStatManagerBase.delete(self)
     DistributedObject.delete(self)
     base.gsm = None
Beispiel #3
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 def __init__(self, cr):
     DistributedObject.__init__(self, cr)
     GameStatManagerBase.__init__(self)
     self.aggroModelIndex = None
     base.gsm = self
 def __init__(self, cr):
     DistributedObject.__init__(self, cr)
     GameStatManagerBase.__init__(self)
     self.aggroModelIndex = None
     base.gsm = self
 def delete(self):
     GameStatManagerBase.delete(self)
     DistributedObject.delete(self)
     base.gsm = None
 def disable(self):
     GameStatManagerBase.disable(self)
     DistributedObject.disable(self)
     self.ignoreAll()
     if self.cr.gameStatManager == self:
         self.cr.gameStatManager = None