def disable(self): GameStatManagerBase.disable(self) DistributedObject.disable(self) self.ignoreAll() if self.cr.gameStatManager == self: self.cr.gameStatManager = None return
def delete(self): GameStatManagerBase.delete(self) DistributedObject.delete(self) base.gsm = None
def __init__(self, cr): DistributedObject.__init__(self, cr) GameStatManagerBase.__init__(self) self.aggroModelIndex = None base.gsm = self
def disable(self): GameStatManagerBase.disable(self) DistributedObject.disable(self) self.ignoreAll() if self.cr.gameStatManager == self: self.cr.gameStatManager = None