def __init__(self, image, pos):
     self.walk_sound = load_sound("walk")
     self.die_sound = load_sound("death")
     self.walk_animation = list()
     path_str = "images/" + image + "/"
     self.base_sprite_name = image
     ActiveTile.__init__(self, path_str + image + "_fr1.gif", pos)
 def __init__(self, pos):
     ActiveTile.__init__(self, "images/town.gif", pos)