def __init__(self, image, pos): self.walk_sound = load_sound("walk") self.die_sound = load_sound("death") self.walk_animation = list() path_str = "images/" + image + "/" self.base_sprite_name = image ActiveTile.__init__(self, path_str + image + "_fr1.gif", pos)
def __init__(self, pos): ActiveTile.__init__(self, "images/town.gif", pos)