Beispiel #1
0
    def OnView3DPoints(self, event):
        if 'z' in self.pipeline.keys():
            if not 'glCanvas3D' in dir(self):
                #self.glCanvas3D = gl_render3D.LMGLCanvas(self)
                #self.AddPage(page=self.glCanvas3D, select=True, caption='3D')
                self.glCanvas3D = gl_render3D.showGLFrame()

            #else:
            self.glCanvas3D.setPoints(self.pipeline['x'], self.pipeline['y'],
                                      self.pipeline['z'], self.pointColour())
            self.glCanvas3D.setCLim(self.glCanvas.clim, (-5e5, -5e5))
Beispiel #2
0
    def OnView3DTriangles(self,event):
        if 'z' in self.pipeline.keys():
            if not 'glCanvas3D' in dir(self):
                #self.glCanvas3D = gl_render3D.LMGLCanvas(self)
                #self.AddPage(page=self.glCanvas3D, select=True, caption='3D')
                self.glCanvas3D = gl_render3D.showGLFrame()

            self.glCanvas3D.setTriang(self.pipeline['x'], 
                                      self.pipeline['y'], 
                                      self.pipeline['z'], 'z', 
                                      sizeCutoff=self.glCanvas3D.edgeThreshold)
                                      
            self.glCanvas3D.setCLim(self.glCanvas3D.clim, (0, 5e-5))
Beispiel #3
0
    def OnView3DPoints(self,event):
        if 'z' in self.pipeline.keys():
            if not 'glCanvas3D' in dir(self):
                #self.glCanvas3D = gl_render3D.LMGLCanvas(self)
                #self.AddPage(page=self.glCanvas3D, select=True, caption='3D')
                self.glCanvas3D = gl_render3D.showGLFrame()

            #else:            
            self.glCanvas3D.setPoints(self.pipeline['x'], 
                                  self.pipeline['y'], 
                                  self.pipeline['z'], 
                                  self.pointColour())
            self.glCanvas3D.setCLim(self.glCanvas.clim, (-5e5, -5e5))
Beispiel #4
0
    def OnView3DTriangles(self, event):
        if 'z' in self.pipeline.keys():
            if not 'glCanvas3D' in dir(self):
                #self.glCanvas3D = gl_render3D.LMGLCanvas(self)
                #self.AddPage(page=self.glCanvas3D, select=True, caption='3D')
                self.glCanvas3D = gl_render3D.showGLFrame()

            self.glCanvas3D.setTriang(self.pipeline['x'],
                                      self.pipeline['y'],
                                      self.pipeline['z'],
                                      'z',
                                      sizeCutoff=self.glCanvas3D.edgeThreshold)

            self.glCanvas3D.setCLim(self.glCanvas3D.clim, (0, 5e-5))