def OnView3DPoints(self, event): if 'z' in self.pipeline.keys(): if not 'glCanvas3D' in dir(self): #self.glCanvas3D = gl_render3D.LMGLCanvas(self) #self.AddPage(page=self.glCanvas3D, select=True, caption='3D') self.glCanvas3D = gl_render3D.showGLFrame() #else: self.glCanvas3D.setPoints(self.pipeline['x'], self.pipeline['y'], self.pipeline['z'], self.pointColour()) self.glCanvas3D.setCLim(self.glCanvas.clim, (-5e5, -5e5))
def OnView3DTriangles(self,event): if 'z' in self.pipeline.keys(): if not 'glCanvas3D' in dir(self): #self.glCanvas3D = gl_render3D.LMGLCanvas(self) #self.AddPage(page=self.glCanvas3D, select=True, caption='3D') self.glCanvas3D = gl_render3D.showGLFrame() self.glCanvas3D.setTriang(self.pipeline['x'], self.pipeline['y'], self.pipeline['z'], 'z', sizeCutoff=self.glCanvas3D.edgeThreshold) self.glCanvas3D.setCLim(self.glCanvas3D.clim, (0, 5e-5))
def OnView3DPoints(self,event): if 'z' in self.pipeline.keys(): if not 'glCanvas3D' in dir(self): #self.glCanvas3D = gl_render3D.LMGLCanvas(self) #self.AddPage(page=self.glCanvas3D, select=True, caption='3D') self.glCanvas3D = gl_render3D.showGLFrame() #else: self.glCanvas3D.setPoints(self.pipeline['x'], self.pipeline['y'], self.pipeline['z'], self.pointColour()) self.glCanvas3D.setCLim(self.glCanvas.clim, (-5e5, -5e5))
def OnView3DTriangles(self, event): if 'z' in self.pipeline.keys(): if not 'glCanvas3D' in dir(self): #self.glCanvas3D = gl_render3D.LMGLCanvas(self) #self.AddPage(page=self.glCanvas3D, select=True, caption='3D') self.glCanvas3D = gl_render3D.showGLFrame() self.glCanvas3D.setTriang(self.pipeline['x'], self.pipeline['y'], self.pipeline['z'], 'z', sizeCutoff=self.glCanvas3D.edgeThreshold) self.glCanvas3D.setCLim(self.glCanvas3D.clim, (0, 5e-5))