Beispiel #1
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 def paintEvent(self, ev):
     p = QPainter(self)
     c = color('tab tree background', None)
     if c:
         p.fillRect(ev.rect(), QColor(c))
     p.end()
     QWidget.paintEvent(self, ev)
Beispiel #2
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    def paintEvent(self, e):

        qp = QPainter()
        qp.begin(self)
        qp.setRenderHint(QPainter.RenderHints.Antialiasing)
        self.drawBezierCurve(qp)
        qp.end()
Beispiel #3
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 def paintEvent(self, ev):
     painter = QPainter(self)
     painter.setRenderHint(QPainter.RenderHint.TextAntialiasing)
     f = painter.font()
     f.setBold(True)
     f.setPixelSize(self.height() - 1)
     painter.setFont(f)
     painter.setPen(QColor('red' if self.is_enabled else 'green'))
     painter.drawText(self.rect(), Qt.AlignmentFlag.AlignCenter, 'Z')
     painter.end()
Beispiel #4
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        def paintEvent(self, event):
            contents_y = self.edit.verticalScrollBar().value()
            page_bottom = contents_y + self.edit.viewport().height()
            font_metrics = self.fontMetrics()
            current_block = self.edit.document().findBlock(self.edit.textCursor().position())

            painter = QPainter(self)

            line_count = 0

            # Iterate over all text blocks in the document.
            #
            block = self.edit.document().begin()
            while block.isValid():
                line_count += 1

                # The top left position of the block in the document.
                #
                position = self.edit.document().documentLayout().blockBoundingRect(block).topLeft()

                # Check if the position of the block is out side of the visible
                # area.
                #
                if position.y() > page_bottom:
                    break

                # We want the line number for the selected line to be bold.
                #
                bold = False
                if block == current_block:
                    bold = True
                    font = painter.font()
                    font.setBold(True)
                    painter.setFont(font)

                # Draw the line number right justified at the y position of the
                # line. 3 is a magic padding number. drawText(x, y, text).
                #
                painter.drawText(self.width() - len(str(line_count)) * font_metrics.averageCharWidth() - 5,
                    round(position.y()) - contents_y + font_metrics.ascent(), str(line_count))

                # Remove the bold style if it was set previously.
                #
                if bold:
                    font = painter.font()
                    font.setBold(False)
                    painter.setFont(font)

                block = block.next()

            self.highest_line = line_count
            painter.end()

            QWidget.paintEvent(self, event)
Beispiel #5
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 def paintEvent(self, ev):
     painter = QPainter(self)
     painter.setRenderHint(QPainter.RenderHint.Antialiasing, True)
     painter.setRenderHint(QPainter.RenderHint.SmoothPixmapTransform, True)
     try:
         self.paint_background(painter)
     except Exception:
         pass
     finally:
         painter.end()
     QWidget.paintEvent(self, ev)
Beispiel #6
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 def rotated_by(self, pixmap, angle):
     ans = pixmap.copy()
     ans.fill(Qt.GlobalColor.transparent)
     p = QPainter(ans)
     p.setRenderHint(QPainter.RenderHint.SmoothPixmapTransform)
     p.setRenderHint(QPainter.RenderHint.Antialiasing)
     sz = ans.size().width() / ans.devicePixelRatio()
     p.translate(sz // 2, sz // 2)
     p.rotate(angle)
     p.translate(-sz // 2, -sz // 2)
     p.drawPixmap(0, 0, pixmap)
     p.end()
     return ans
Beispiel #7
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def missing_icon():
    global _missing_icon
    if _missing_icon is None:
        p = QPixmap(ICON_SIZE, ICON_SIZE)
        p.fill(Qt.GlobalColor.transparent)
        painter = QPainter(p)
        pal = QApplication.instance().palette()
        painter.setPen(
            QPen(pal.color(QPalette.ColorRole.Text), 0, Qt.PenStyle.DashLine))
        margin = 3
        r = p.rect().adjusted(margin, margin, -margin, -margin)
        painter.drawRect(r)
        painter.end()
        _missing_icon = QIcon(p)
    return _missing_icon
Beispiel #8
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 def mouseMoveEvent(self, event):
     if self.xCache == None:
         self.xCache = event.position().x()
         self.yCache = event.position().y()
     else:
         painter = QPainter(self.canvas)
         pen = painter.pen()
         pen.setWidth(self.strokeWidth)
         pen.setColor(QColor(*self.color))
         pen.setStyle(self.strokeStyle)
         painter.setPen(pen)
         painter.drawLine(self.xCache, self.yCache,
                          event.position().x(),
                          event.position().y())
         painter.end()
         self.setPixmap(self.canvas)
         self.xCache = event.position().x()
         self.yCache = event.position().y()
Beispiel #9
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 def paintEvent(self, ev):
     if not self.static_text or not self.static_text.text():
         return
     p = QPainter(self)
     p.setRenderHint(QPainter.RenderHint.TextAntialiasing)
     # If text is too long too fit, fade it out at the end
     self.static_text.setTextWidth(self.rect().width())
     sz = self.static_text.size()
     r = self.rect()
     p.drawStaticText(0,
                      int(r.height() - sz.height()) // 2, self.static_text)
     if sz.width() > r.width():
         g = QLinearGradient(QPointF(self.rect().topLeft()),
                             QPointF(self.rect().topRight()))
         c = QColor(self.sb_background)
         c.setAlpha(0)
         g.setColorAt(0, c)
         g.setColorAt(0.8, c)
         g.setColorAt(1.0, self.sb_background)
         p.fillRect(self.rect(), QBrush(g))
     p.end()
def test_sanity(tmp_path):
    # Segfault test
    app = QApplication([])
    ex = Example()
    assert app  # Silence warning
    assert ex  # Silence warning

    for mode in ("1", "RGB", "RGBA", "L", "P"):
        # to QPixmap
        im = hopper(mode)
        data = ImageQt.toqpixmap(im)

        assert isinstance(data, QPixmap)
        assert not data.isNull()

        # Test saving the file
        tempfile = str(tmp_path / f"temp_{mode}.png")
        data.save(tempfile)

        # Render the image
        qimage = ImageQt.ImageQt(im)
        data = QPixmap.fromImage(qimage)
        qt_format = QImage.Format if ImageQt.qt_version == "6" else QImage
        qimage = QImage(128, 128, qt_format.Format_ARGB32)
        painter = QPainter(qimage)
        image_label = QLabel()
        image_label.setPixmap(data)
        image_label.render(painter, QPoint(0, 0), QRegion(0, 0, 128, 128))
        painter.end()
        rendered_tempfile = str(tmp_path / f"temp_rendered_{mode}.png")
        qimage.save(rendered_tempfile)
        assert_image_equal_tofile(im.convert("RGBA"), rendered_tempfile)

        # from QPixmap
        roundtrip(hopper(mode))

    app.quit()
    app = None
Beispiel #11
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    def paintEvent(self, a0: QtGui.QPaintEvent) -> None:

        super().paintEvent(a0)

        qp = QPainter()
        qp.begin(self)
        qp.setRenderHint(QPainter.RenderHint.Antialiasing)

        # Hintergrund malen
        pen = QPen(Qt.GlobalColor.gray, 1, Qt.PenStyle.SolidLine)
        qp.setPen(pen)
        qp.setBrush(Qt.GlobalColor.gray)
        qp.drawRect(0, 0, self.width(), self.height())

        # Sample malen
        pen.setColor(Qt.GlobalColor.white)
        qp.setPen(pen)
        qp.setBrush(Qt.GlobalColor.white)
        qp.drawRect(*self.norm_to_pixel_coord_int(-self.margin, -self.margin),
                    self.norm_to_pixel_rel_int(self.x_range + 2 * self.margin),
                    self.norm_to_pixel_rel_int(self.x_range + 2 * self.margin))

        qp.end()
Beispiel #12
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    def paintEvent(self, e):

        qp = QPainter()
        qp.begin(self)
        self.drawLines(qp)
        qp.end()
Beispiel #13
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    def paintEvent(self, e):

        qp = QPainter()
        qp.begin(self)
        self.drawRectangles(qp)
        qp.end()
Beispiel #14
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 def paintEvent(self, event):
     painter = QPainter()
     painter.begin(self)
     painter.setOpacity(self.pixmap_opacity)
     painter.drawPixmap(0, 0, self.old_pixmap)
     painter.end()
Beispiel #15
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class MazeView(QWidget):
    __painter: QPainter
    __maze: MazeProtocol
    __keepAspectRatio: bool
    __solverState: Optional[MazeSolverState] = None

    onMazeSolverAgentUpdate = pyqtSignal(MazeSolverState)

    def __init__(
        self,
        minimumSize: QSize,
        maze: MazeProtocol,
        parent: Optional[QWidget] = None,
        keepAspectRatio: bool = True,
        *args: Tuple[Any, Any],
        **kwargs: Tuple[Any, Any],
    ):
        super().__init__(parent=parent, *args, **kwargs)

        self.__keepAspectRatio = keepAspectRatio
        self.__maze = maze

        self.setContentsMargins(0, 0, 0, 0)

        self.setMinimumSize(minimumSize)

        # connect the onMazeSolverAgentUpdate signal with our internal method
        self.onMazeSolverAgentUpdate.connect(self.__onMazeSolverAgentUpdate)

    def __onMazeSolverAgentUpdate(self, newState: MazeSolverState) -> None:
        self.__solverState = newState
        self.update()
        # self.__drawAgent(self.__solverState)

    def resizeEvent(self, a0: QResizeEvent) -> None:
        if self.__keepAspectRatio:
            # Force the widget to rezise with a 1:1 aspect ratio
            # first calculate the smallest size axis:
            smallestAxisSize = min(a0.size().width(), a0.size().height())
            # set a newSize var with this as both the axes sizes
            newSize = QSize(smallestAxisSize, smallestAxisSize)
            # resize with this new 1:1 size
            self.resize(newSize)
            # force resizeEvent of super with implicitly modified resize

        return super().resizeEvent(a0)

    def paintEvent(self, a0: QPaintEvent) -> None:
        # Initialise a painter to paint on this widget
        self.__painter = QPainter(self)

        # only draw the agent if the solverState is bound
        # if self.__solverState is not None:
        # it is a bound variable so draw it
        if self.__solverState is not None:
            agent = self.__drawAgent(self.__solverState)
            self.__painter.drawPath(agent)

        mazePath = self.__createMazePath()
        self.__painter.drawPath(mazePath)

        self.__painter.end()

    def __drawAgent(
        self,
        solverState: MazeSolverState,
    ) -> QPainterPath:
        # solverAgentPainter = QPainter(self)
        # Calculate size of each cell to be able to draw to proper scale
        cellSize = (
            self.width() / self.__maze.size.x,
            self.height() / self.__maze.size.y,
        )

        solverAgent = QPainterPath()

        # draw the agent shape
        currentPosition = (
            solverState.currentCell.x * cellSize[0],
            solverState.currentCell.y * cellSize[1],
        )

        solverAgent.addEllipse(
            currentPosition[0],
            currentPosition[1],
            cellSize[0],
            cellSize[1],
        )

        ###
        ### Draw the direction arrow of the solver
        ###
        # get the facing direction of the solver
        direction = solverState.facingDirection
        # calculte middle of agent solver sprite to draw from
        middleOfCircle = (
            currentPosition[0] + cellSize[0] * 0.5,
            currentPosition[1] + cellSize[1] * 0.5,
        )
        # calculate the XY of the edge of the circle that we want to move to (to the facing direction)
        #   start by getting the middle of the circle and then changing it accordingly
        edgeOfCircle = [
            middleOfCircle[0],
            middleOfCircle[1],
        ]
        if direction == AbsoluteDirection.north:
            # north, so take away half the circle size in the Y direction
            edgeOfCircle[1] -= cellSize[1] * 0.5
        elif direction == AbsoluteDirection.south:
            # south, so add half the circle size in the Y direction
            edgeOfCircle[1] += cellSize[1] * 0.5
        elif direction == AbsoluteDirection.west:
            # west, so take away half the circle size in the X direction
            edgeOfCircle[0] -= cellSize[0] * 0.5
        elif direction == AbsoluteDirection.east:
            # east, so add half the circle size in the X direction
            edgeOfCircle[0] += cellSize[0] * 0.5

        # move to the center of the circle
        solverAgent.moveTo(
            middleOfCircle[0],
            middleOfCircle[1],
        )
        # draw a line from the center of the circle to the facing direction edge of the circle
        solverAgent.lineTo(
            edgeOfCircle[0],
            edgeOfCircle[1],
        )

        return solverAgent

    def __createMazePath(self) -> QPainterPath:
        cellSize = (
            self.width() / self.__maze.size.x,
            self.height() / self.__maze.size.y,
        )

        path = QPainterPath(QPointF(0, 0))

        # draw outline of maze
        path.addRect(
            0,
            0,
            self.width() - 1,
            self.height() - 1,
        )

        for y in range(self.__maze.size.y):
            currentY = y * cellSize[1]

            for x in range(self.__maze.size.x):
                currentX = x * cellSize[0]

                # get the list of walls surrounding this cell
                thisCellsWalls: Set[
                    AbsoluteDirection] = self.__maze.getWallsOfCellAtCoordinate(
                        XY(x, y))

                # draw north and west walls only, because the next iterations will draw the south and east walls for us (don't wanna waste paint /s)
                if AbsoluteDirection.west in thisCellsWalls:
                    path.moveTo(currentX, currentY)
                    path.lineTo(currentX, currentY + cellSize[1])

                if AbsoluteDirection.north in thisCellsWalls:
                    path.moveTo(currentX, currentY)
                    path.lineTo(currentX + cellSize[0], currentY)

        return path
Beispiel #16
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    def paintEvent(self, event):

        qp = QPainter()
        qp.begin(self)
        self.drawText(event, qp)
        qp.end()
Beispiel #17
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def get_masked_image(path, size=64, overlay_text=""):
    """
    Returns a pixmap from an image file masked with a smooth circle.
    The returned pixmap will have a size of *size* × *size* pixels.

    :param str path: Path to image file.
    :param int size: Target size. Will be the diameter of the masked image.
    :param str overlay_text: Overlay text. This will be shown in white sans-serif on top
        of the image.
    :return: Masked image with overlay text.
    :rtype: QPixmap
    """

    with open(path, "rb") as f:
        imgdata = f.read()

    imgtype = path.split(".")[-1]

    # Load image and convert to 32-bit ARGB (adds an alpha channel):
    image = QImage.fromData(imgdata, imgtype)
    image.convertToFormat(QImage.Format.Format_ARGB32)

    # Crop image to a square:
    imgsize = min(image.width(), image.height())
    width = (image.width() - imgsize) / 2
    height = (image.height() - imgsize) / 2

    rect = QRect(
        round(width),
        round(height),
        imgsize,
        imgsize,
    )
    image = image.copy(rect)

    # Create the output image with the same dimensions and an alpha channel
    # and make it completely transparent:
    out_img = QImage(imgsize, imgsize, QImage.Format.Format_ARGB32)
    out_img.fill(Qt.GlobalColor.transparent)

    # Create a texture brush and paint a circle with the original image onto
    # the output image:
    brush = QBrush(image)  # Create texture brush
    painter = QPainter(out_img)  # Paint the output image
    painter.setBrush(brush)  # Use the image texture brush
    painter.setPen(Qt.PenStyle.NoPen)  # Don't draw an outline
    painter.setRenderHint(QPainter.RenderHint.Antialiasing, True)  # Use AA
    painter.drawEllipse(0, 0, imgsize, imgsize)  # Actually draw the circle

    if overlay_text:
        # draw text
        font = QtGui.QFont("Arial Rounded MT Bold")
        font.setPointSize(imgsize * 0.4)
        painter.setFont(font)
        painter.setPen(Qt.GlobalColor.white)
        painter.drawText(QRect(0, 0, imgsize, imgsize),
                         Qt.AlignmentFlag.AlignCenter, overlay_text)

    painter.end()  # We are done (segfault if you forget this)

    # Convert the image to a pixmap and rescale it.  Take pixel ratio into
    # account to get a sharp image on retina displays:
    pr = QtWidgets.QApplication.instance().devicePixelRatio()
    pm = QPixmap.fromImage(out_img)
    pm.setDevicePixelRatio(pr)
    size = int(pr * size)
    pm = pm.scaled(
        size,
        size,
        Qt.AspectRatioMode.KeepAspectRatio,
        Qt.TransformationMode.SmoothTransformation,
    )

    return pm
Beispiel #18
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    def paintEvent(self, e):

        qp = QPainter()
        qp.begin(self)
        self.drawWidget(qp)
        qp.end()