Beispiel #1
0
    def paintEvent(self, event):
        rect = QRect(10, 20, 80, 60)

        path = QPainterPath()
        path.moveTo(20, 80)
        path.lineTo(20, 30)
        path.cubicTo(80, 0, 50, 50, 80, 80)

        startAngle = 30 * 16
        arcLength = 120 * 16

        painter = QPainter(self)
        painter.setPen(self.pen)
        painter.setBrush(self.brush)
        if self.antialiased:
            painter.setRenderHint(QPainter.Antialiasing)

        for x in range(0, self.width(), 100):
            for y in range(0, self.height(), 100):
                painter.save()
                painter.translate(x, y)
                if self.transformed:
                    painter.translate(50, 50)
                    painter.rotate(60.0)
                    painter.scale(0.6, 0.9)
                    painter.translate(-50, -50)

                if self.shape == RenderArea.Line:
                    painter.drawLine(rect.bottomLeft(), rect.topRight())
                elif self.shape == RenderArea.Points:
                    painter.drawPoints(RenderArea.points)
                elif self.shape == RenderArea.Polyline:
                    painter.drawPolyline(RenderArea.points)
                elif self.shape == RenderArea.Polygon:
                    painter.drawPolygon(RenderArea.points)
                elif self.shape == RenderArea.Rect:
                    painter.drawRect(rect)
                elif self.shape == RenderArea.RoundedRect:
                    painter.drawRoundedRect(rect, 25, 25, Qt.RelativeSize)
                elif self.shape == RenderArea.Ellipse:
                    painter.drawEllipse(rect)
                elif self.shape == RenderArea.Arc:
                    painter.drawArc(rect, startAngle, arcLength)
                elif self.shape == RenderArea.Chord:
                    painter.drawChord(rect, startAngle, arcLength)
                elif self.shape == RenderArea.Pie:
                    painter.drawPie(rect, startAngle, arcLength)
                elif self.shape == RenderArea.Path:
                    painter.drawPath(path)
                elif self.shape == RenderArea.Text:
                    painter.drawText(rect, Qt.AlignCenter,
                                     "PySide 2\nQt %s" % qVersion())
                elif self.shape == RenderArea.Pixmap:
                    painter.drawPixmap(10, 10, self.pixmap)

                painter.restore()

        painter.setPen(self.palette().dark().color())
        painter.setBrush(Qt.NoBrush)
        painter.drawRect(QRect(0, 0, self.width() - 1, self.height() - 1))
Beispiel #2
0
    def paintEvent(self, event):

        paint = QPainter()
        paint.begin(self)
        paint.save()

        size = self.size()
        width = size.width()
        height = size.height()
        units = self.data.get('units')

        proportion = self.getProportion()

        horizontalOrientation = self.data.get('horizontal_orientation')

        if horizontalOrientation:

            rulerLength = width
            traceLengthLimit = height

        else:  # vertical orientation
            rulerLength = height
            traceLengthLimit = width

            paint.translate(width, 0)
            paint.rotate(90)

            # the length of the traces (lines)
        small = traceLengthLimit / 6
        medium = traceLengthLimit / 4
        large = traceLengthLimit / 3

        limit = rulerLength / proportion

        # draw less lines for centimeters
        if units == 'cm':
            step = 10

        else:
            step = 5

        # begin drawing
        fontSize = 10
        font = QFont('Serif', fontSize)
        fontMetrics = QFontMetrics(font)

        # draw background
        background = self.data.get('background_color')
        paint.fillRect(0, 0, rulerLength, traceLengthLimit, background)

        # draw the lines
        paint.setPen(self.data.get('lines_color'))
        paint.setFont(font)

        # the builtin range() doesn't support floats
        def float_range(current, end, rangeStep):
            while current < end:
                yield current
                current += rangeStep

            # we skip 0 and start in the first step, since there's no point in drawing the first line/text (it would appear cut off, since we're at the limit)

        for a in float_range(step, limit, step):

            position = a * proportion

            if (a % 100) == 0:
                lineLength = large

                if units == 'px':
                    text = '{}{}'.format(str(a), units)
                else:
                    text = '{}{}'.format(str(int(a / 100)), units)

                textWidth = fontMetrics.boundingRect(text).width()

                paint.drawText(position - textWidth / 2,
                               traceLengthLimit / 2 + fontSize / 2, text)

            elif (a % 50) == 0:
                lineLength = large

                # since 'cm' has a different step compared to the other units
                if units == 'cm':
                    lineLength = medium

            elif (a % 25) == 0:
                lineLength = medium

            else:
                lineLength = small

            paint.drawLine(position, 0, position, lineLength)
            paint.drawLine(position, traceLengthLimit, position,
                           traceLengthLimit - lineLength)

        # paint the division lines

        if self.data.get('division_lines'):
            paint.setPen(self.data.get('divisions_color'))
            halfPoint = rulerLength / 2
            quarterPoint = rulerLength / 4
            threeQuarterPoint = 3 / 4 * rulerLength

            paint.drawLine(quarterPoint, 0, quarterPoint, traceLengthLimit)
            paint.drawLine(halfPoint, 0, halfPoint, traceLengthLimit)
            paint.drawLine(threeQuarterPoint, 0, threeQuarterPoint,
                           traceLengthLimit)

        paint.restore()
        paint.end()