import sys sys.path.insert(0, "..") import Leap from pygameWindow_Del03 import PYGAME_WINDOW from Recorder import RECORDER import random import pygame import os new_derivable = RECORDER(PYGAME_WINDOW(), Leap.Controller(), 540, 360, 1000, 1000.0, -1000.0, 1000.0, -1000.0) new_derivable.Run_Forever()
import sys sys.path.insert(0, "..") import Leap import constants import random from pygameWindow_Del03 import PYGAME_WINDOW from Recorder import RECORDER deliverable = RECORDER(Leap.Controller(), PYGAME_WINDOW(), 400, 400, 800, -800, 800, -800) deliverable.Run_Forever()
# import sys # sys.path.insert(0, '..') # # import Leap # import pygame # from pygameWindow import PYGAME_WINDOW # import Deliverable # deliverable = Deliverable.DELIVERABLE() from Recorder import RECORDER deliverable = RECORDER() deliverable.delete() deliverable.Run_Forever() # # def Run_Forever(): # pygameWindow = PYGAME_WINDOW() # run = True # while run: # # for event in pygame.event.get(): # if event.type == pygame.QUIT: # run = False # pygameWindow.Prepare() # # controller = Leap.Controller() # frame = controller.frame() # # handlist = frame.hands # if not handlist:
from Recorder import RECORDER d = RECORDER() d.Run_Forever()
import sys sys.path.insert(0, '..') from Recorder import RECORDER import pygame from pygameWindow_De103 import PYGAME_WINDOW from constants import pygameWindowDepth, pygameWindowWidth from Reader import READER pw = PYGAME_WINDOW() x = pygameWindowWidth - pw.screen.get_width() // 2 y = pygameWindowDepth - pw.screen.get_height() // 2 xMin = 1000.0 xMax = -1000.0 yMin = 1000.0 yMax = -1000.0 reader = READER(pw) reader.Restart_Directory() deliverable = RECORDER(pw, x, y, xMin, xMax, yMin, yMax) deliverable.Run_Forever() exit()
########################################## #import random from Recorder import RECORDER RecInstance = RECORDER() RecInstance.Run_Forever()
import sys #Add path to PATH sys.path.insert(0, '../x86') from Recorder import RECORDER new_recorder = RECORDER() #Initialize new_recorder.Remove_Dir() new_recorder.Make_Dir() #Infinite Loop new_recorder.Run_Forever() print(pygameWindow)
from Recorder import RECORDER recorder = RECORDER() recorder.Run_Forever()
from Recorder import RECORDER r = RECORDER() r.Run_Forever() exit()
import sys sys.path.insert(0, '..') from Leap import * from pyGameWindow_Del03 import PYGAME_WINDOW from constants import CONSTANTS from Recorder import RECORDER myConstants = CONSTANTS() recorder = RECORDER(Controller(), PYGAME_WINDOW(), int(myConstants.pygameWindowWidth / 2), int(myConstants.pygameWindowDepth / 2), 1000, -1000, 1000, -1000) recorder.Run_Forever()
import sys sys.path.insert(0, '..') sys.path.insert(1, '../x86') import Leap import constants from pygameWindow_Del03 import PYGAME_WINDOW_Del03 from Recorder import RECORDER # Creating an instance of the DELIVERABLE class recorder = RECORDER(constants.x, constants.y, constants.xMin, constants.xMax, constants.yMin, constants.yMax) recorder.Clear_User_Data() recorder.Run_Forever()