def instantiateField(self, dims, nMines):
     self.__minesToLay = nMines #lay mines after first click
     field = GuiField(self, dims, 0, self.__setFinalizeConstruct, ())
     
     #NodePath.__init__(self, "Funky Chicken")
     CToolbar.getMineCounter().setNumMines(nMines)
     return field
 def setFlags(self, value):
     self.__flags = value
     CToolbar.getMineCounter().setTextures(self.nMines - value)