def instantiateField(self, dims, nMines): self.__minesToLay = nMines #lay mines after first click field = GuiField(self, dims, 0, self.__setFinalizeConstruct, ()) #NodePath.__init__(self, "Funky Chicken") CToolbar.getMineCounter().setNumMines(nMines) return field
def setFlags(self, value): self.__flags = value CToolbar.getMineCounter().setTextures(self.nMines - value)