Beispiel #1
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 def Health(self):
     UpgradeData.HealthUpgrade(True)
     print("health damage upgraded")
     self.SwitchToScene("Scenes.Levels.Level6Opening.Level6Opening")
Beispiel #2
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 def Damage(self):
     UpgradeData.DamageUpgrade(True)
     print("unit damageu upgraded")
     self.SwitchToScene("Scenes.Levels.Level6Opening.Level6Opening")
Beispiel #3
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 def Defense(self):
     UpgradeData.DefenseUpgrade(True)
     print("Defense upgraded")
     print(UpgradeData.defense)
     self.SwitchToScene("Scenes.Levels.Level6Opening.Level6Opening")
Beispiel #4
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 def Economy(self):
     UpgradeData.EconomyUpgrade(True)
     print("Economy upgraded")
     print(UpgradeData.economy)
     self.SwitchToScene("Scenes.Levels.Level6Opening.Level6Opening")
Beispiel #5
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 def Damage(self):
     UpgradeData.DamageUpgrade(True)
     print("units damage upgraded gotten")
     self.SwitchToScene("Scenes.Levels.Level3Opening.Level3Opening")
Beispiel #6
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 def Health(self):
     UpgradeData.HealthUpgrade(True)
     print("units health upgraded gotten")
     self.SwitchToScene("Scenes.Levels.Level3Opening.Level3Opening")