def Health(self): UpgradeData.HealthUpgrade(True) print("health damage upgraded") self.SwitchToScene("Scenes.Levels.Level6Opening.Level6Opening")
def Damage(self): UpgradeData.DamageUpgrade(True) print("unit damageu upgraded") self.SwitchToScene("Scenes.Levels.Level6Opening.Level6Opening")
def Defense(self): UpgradeData.DefenseUpgrade(True) print("Defense upgraded") print(UpgradeData.defense) self.SwitchToScene("Scenes.Levels.Level6Opening.Level6Opening")
def Economy(self): UpgradeData.EconomyUpgrade(True) print("Economy upgraded") print(UpgradeData.economy) self.SwitchToScene("Scenes.Levels.Level6Opening.Level6Opening")
def Damage(self): UpgradeData.DamageUpgrade(True) print("units damage upgraded gotten") self.SwitchToScene("Scenes.Levels.Level3Opening.Level3Opening")
def Health(self): UpgradeData.HealthUpgrade(True) print("units health upgraded gotten") self.SwitchToScene("Scenes.Levels.Level3Opening.Level3Opening")