def onDialogClose(self, _):
     if self.__altVoiceSetting.isOptionEnabled():
         self.__altVoiceSetting.revert()
     if not g_sessionProvider.getCtx().isInBattle:
         SoundGroups.g_instance.enableVoiceSounds(False)
     elif hasattr(BigWorld.player(), 'vehicle'):
         SoundGroups.g_instance.soundModes.setCurrentNation(nations.NAMES[BigWorld.player().vehicle.typeDescriptor.type.id[0]])
     g_settingsCore.clearStorages()
     self.__dialogIsVisibility = False
     if self.__settingsUI:
         self.__settingsUI.script = None
         self.__settingsUI = None
Beispiel #2
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 def onDialogClose(self, _):
     if self.__altVoiceSetting.isOptionEnabled():
         self.__altVoiceSetting.revert()
     if not g_sessionProvider.getCtx().isInBattle:
         SoundGroups.g_instance.enableVoiceSounds(False)
     elif hasattr(BigWorld.player(),
                  'vehicle') and BigWorld.player().vehicle:
         SoundGroups.g_instance.soundModes.setCurrentNation(nations.NAMES[
             BigWorld.player().vehicle.typeDescriptor.type.id[0]])
     g_settingsCore.clearStorages()
     self.__dialogIsVisibility = False
     if self.__settingsUI:
         self.__settingsUI.script = None
         self.__settingsUI = None
 def revert(self):
     """
     Reverts all available settings to the original values
     """
     g_settingsCore.revertSettings()
     g_settingsCore.clearStorages()
Beispiel #4
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 def revert(self):
     g_settingsCore.revertSettings()
     g_settingsCore.clearStorages()
Beispiel #5
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 def revert(self):
     g_settingsCore.revertSettings()
     g_settingsCore.clearStorages()
Beispiel #6
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 def revert(self):
     """
     Reverts all available settings to the original values
     """
     g_settingsCore.revertSettings()
     g_settingsCore.clearStorages()