def onDialogClose(self, _): if self.__altVoiceSetting.isOptionEnabled(): self.__altVoiceSetting.revert() if not g_sessionProvider.getCtx().isInBattle: SoundGroups.g_instance.enableVoiceSounds(False) elif hasattr(BigWorld.player(), 'vehicle'): SoundGroups.g_instance.soundModes.setCurrentNation(nations.NAMES[BigWorld.player().vehicle.typeDescriptor.type.id[0]]) g_settingsCore.clearStorages() self.__dialogIsVisibility = False if self.__settingsUI: self.__settingsUI.script = None self.__settingsUI = None
def onDialogClose(self, _): if self.__altVoiceSetting.isOptionEnabled(): self.__altVoiceSetting.revert() if not g_sessionProvider.getCtx().isInBattle: SoundGroups.g_instance.enableVoiceSounds(False) elif hasattr(BigWorld.player(), 'vehicle') and BigWorld.player().vehicle: SoundGroups.g_instance.soundModes.setCurrentNation(nations.NAMES[ BigWorld.player().vehicle.typeDescriptor.type.id[0]]) g_settingsCore.clearStorages() self.__dialogIsVisibility = False if self.__settingsUI: self.__settingsUI.script = None self.__settingsUI = None
def revert(self): """ Reverts all available settings to the original values """ g_settingsCore.revertSettings() g_settingsCore.clearStorages()
def revert(self): g_settingsCore.revertSettings() g_settingsCore.clearStorages()