def run(self): # Initialise variables self.physics = False self.physics_engine = Physics(self) self.raw_blocks = None # Read this from any thread but please update through TASK_BLOCKSET so queued_blocks is updated self.running = True self.unflooding = False self.finite_water = False self.queued_blocks = {} # Blocks which need to be flushed into the file. self.create_raw_blocks() # Start physics engine self.physics_engine.start() # Main eval loop while self.running: try: # Pop something off the queue task = self.in_queue.get() # If we've been asked to flush, do so, and say we did. if task[0] is TASK_FLUSH: self.flush() self.out_queue.put([TASK_FLUSH]) # New block? elif task[0] is TASK_BLOCKSET: try: self[task[1]] = task[2] if len(task) == 4 and task[3] == True: # Tells the server to update the given block for clients. self.out_queue.put([TASK_BLOCKSET, (task[1][0], task[1][1], task[1][2], task[2])]) except AssertionError: self.logger.warning("Tried to set a block at %s in %s!" % (task[1], self.world_name)) # Asking for a block? elif task[0] is TASK_BLOCKGET: self.out_queue.put([TASK_BLOCKGET, task[1], self[task[1]]]) # Perhaps physics was enabled? elif task[0] is TASK_PHYSICSOFF: self.logger.debug("Disabling physics on '%s'..." % self.world_name) self.disable_physics() # Or disabled? elif task[0] is TASK_PHYSICSON: self.logger.debug("Enabling physics on '%s'..." % self.world_name) self.enable_physics() # I can haz finite water tiem? elif task[0] is TASK_FWATERON: self.logger.debug("Enabling finite water on '%s'..." % self.world_name) self.finite_water = True # Noes, no more finite water. elif task[0] is TASK_FWATEROFF: self.logger.debug("Disabling finite water on '%s'..." % self.world_name) self.finite_water = False # Do they need to do a Moses? elif task[0] is TASK_UNFLOOD: self.logger.debug("Unflood started on '%s'..." % self.world_name) self.unflooding = True # Perhaps that's it, and we need to stop? elif task[0] is TASK_STOP: self.logger.debug("Stopping block store '%s'..." % self.world_name) self.physics_engine.stop() self.flush() self.logger.debug("Stopped block store '%s'." % self.world_name) return # ??? else: raise ValueError("Unknown BlockStore task: %s" % task) except (KeyboardInterrupt, IOError): pass
class BlockStore(Thread): """ A class which deals with storing the block worlds, flushing them, etc. """ def __init__(self, blocks_path, sx, sy, sz): Thread.__init__(self) self.x, self.y, self.z = sx, sy, sz self.blocks_path = blocks_path self.world_name = os.path.basename(os.path.dirname(blocks_path)) self.in_queue = Queue() self.out_queue = Queue() self.logger = ColouredLogger() def run(self): # Initialise variables self.physics = False self.physics_engine = Physics(self) self.raw_blocks = None # Read this from any thread but please update through TASK_BLOCKSET so queued_blocks is updated self.running = True self.unflooding = False self.finite_water = False self.queued_blocks = {} # Blocks which need to be flushed into the file. self.create_raw_blocks() # Start physics engine self.physics_engine.start() # Main eval loop while self.running: try: # Pop something off the queue task = self.in_queue.get() # If we've been asked to flush, do so, and say we did. if task[0] is TASK_FLUSH: self.flush() self.out_queue.put([TASK_FLUSH]) # New block? elif task[0] is TASK_BLOCKSET: try: self[task[1]] = task[2] if len(task) == 4 and task[3] == True: # Tells the server to update the given block for clients. self.out_queue.put([TASK_BLOCKSET, (task[1][0], task[1][1], task[1][2], task[2])]) except AssertionError: self.logger.warning("Tried to set a block at %s in %s!" % (task[1], self.world_name)) # Asking for a block? elif task[0] is TASK_BLOCKGET: self.out_queue.put([TASK_BLOCKGET, task[1], self[task[1]]]) # Perhaps physics was enabled? elif task[0] is TASK_PHYSICSOFF: self.logger.debug("Disabling physics on '%s'..." % self.world_name) self.disable_physics() # Or disabled? elif task[0] is TASK_PHYSICSON: self.logger.debug("Enabling physics on '%s'..." % self.world_name) self.enable_physics() # I can haz finite water tiem? elif task[0] is TASK_FWATERON: self.logger.debug("Enabling finite water on '%s'..." % self.world_name) self.finite_water = True # Noes, no more finite water. elif task[0] is TASK_FWATEROFF: self.logger.debug("Disabling finite water on '%s'..." % self.world_name) self.finite_water = False # Do they need to do a Moses? elif task[0] is TASK_UNFLOOD: self.logger.debug("Unflood started on '%s'..." % self.world_name) self.unflooding = True # Perhaps that's it, and we need to stop? elif task[0] is TASK_STOP: self.logger.debug("Stopping block store '%s'..." % self.world_name) self.physics_engine.stop() self.flush() self.logger.debug("Stopped block store '%s'." % self.world_name) return # ??? else: raise ValueError("Unknown BlockStore task: %s" % task) except (KeyboardInterrupt, IOError): pass def enable_physics(self): "Turns on physics" self.physics = True def disable_physics(self): "Disables physics, and clears the in-memory store." self.physics = False def create_raw_blocks(self): "Reads in the gzipped data into a raw array" # Open the blocks file fh = gzip.GzipFile(self.blocks_path) self.raw_blocks = array('c') # Read off the size header fh.read(4) # Copy into the array in chunks chunk = fh.read(2048) while chunk: self.raw_blocks.extend(chunk) chunk = fh.read(2048) fh.close() def get_offset(self, x, y, z): "Turns block coordinates into a data offset" assert 0 <= x < self.x assert 0 <= y < self.y assert 0 <= z < self.z return y * (self.x * self.z) + z * (self.x) + x def get_coords(self, offset): "Turns a data offset into coordinates" x = offset % self.x z = (offset // self.x) % self.z y = offset // (self.x * self.z) return x, y, z def message(self, message): "Sends a message out to users about this World." self.out_queue.put([TASK_MESSAGE, message]) def __setitem__(self, (x, y, z), block): "Set a block in this level to the given value." assert isinstance(block, str) and len(block) == 1 # Save to queued blocks offset = self.get_offset(x, y, z) self.queued_blocks[offset] = block # And directly to raw blocks, if we must if self.raw_blocks: self.raw_blocks[offset] = block # Ask the physics engine if they'd like a look at that self.physics_engine.handle_change(offset, block)