Example #1
0
 def run(self):
     # Initialise variables
     self.physics = False
     self.physics_engine = Physics(self)
     self.raw_blocks = None # Read this from any thread but please update through TASK_BLOCKSET so queued_blocks is updated
     self.running = True
     self.unflooding = False
     self.finite_water = False
     self.queued_blocks = {} # Blocks which need to be flushed into the file.
     self.create_raw_blocks()
     # Start physics engine
     self.physics_engine.start()
     # Main eval loop
     while self.running:
         try:
             # Pop something off the queue
             task = self.in_queue.get()
             # If we've been asked to flush, do so, and say we did.
             if task[0] is TASK_FLUSH:
                 self.flush()
                 self.out_queue.put([TASK_FLUSH])
             # New block?
             elif task[0] is TASK_BLOCKSET:
                 try:
                     self[task[1]] = task[2]
                     if len(task) == 4 and task[3] == True:
                         # Tells the server to update the given block for clients.
                         self.out_queue.put([TASK_BLOCKSET, (task[1][0], task[1][1], task[1][2], task[2])])
                 except AssertionError:
                     self.logger.warning("Tried to set a block at %s in %s!" % (task[1], self.world_name))
             # Asking for a block?
             elif task[0] is TASK_BLOCKGET:
                 self.out_queue.put([TASK_BLOCKGET, task[1], self[task[1]]])
             # Perhaps physics was enabled?
             elif task[0] is TASK_PHYSICSOFF:
                 self.logger.debug("Disabling physics on '%s'..." % self.world_name)
                 self.disable_physics()
             # Or disabled?
             elif task[0] is TASK_PHYSICSON:
                 self.logger.debug("Enabling physics on '%s'..." % self.world_name)
                 self.enable_physics()
             # I can haz finite water tiem?
             elif task[0] is TASK_FWATERON:
                 self.logger.debug("Enabling finite water on '%s'..." % self.world_name)
                 self.finite_water = True
             # Noes, no more finite water.
             elif task[0] is TASK_FWATEROFF:
                 self.logger.debug("Disabling finite water on '%s'..." % self.world_name)
                 self.finite_water = False
             # Do they need to do a Moses?
             elif task[0] is TASK_UNFLOOD:
                 self.logger.debug("Unflood started on '%s'..." % self.world_name)
                 self.unflooding = True
             # Perhaps that's it, and we need to stop?
             elif task[0] is TASK_STOP:
                 self.logger.debug("Stopping block store '%s'..." % self.world_name)
                 self.physics_engine.stop()
                 self.flush()
                 self.logger.debug("Stopped block store '%s'." % self.world_name)
                 return
             # ???
             else:
                 raise ValueError("Unknown BlockStore task: %s" % task)
         except (KeyboardInterrupt, IOError):
             pass
Example #2
0
class BlockStore(Thread):
    """
    A class which deals with storing the block worlds, flushing them, etc.
    """

    def __init__(self, blocks_path, sx, sy, sz):
        Thread.__init__(self)
        self.x, self.y, self.z = sx, sy, sz
        self.blocks_path = blocks_path
        self.world_name = os.path.basename(os.path.dirname(blocks_path))
        self.in_queue = Queue()
        self.out_queue = Queue()
        self.logger = ColouredLogger()

    def run(self):
        # Initialise variables
        self.physics = False
        self.physics_engine = Physics(self)
        self.raw_blocks = None # Read this from any thread but please update through TASK_BLOCKSET so queued_blocks is updated
        self.running = True
        self.unflooding = False
        self.finite_water = False
        self.queued_blocks = {} # Blocks which need to be flushed into the file.
        self.create_raw_blocks()
        # Start physics engine
        self.physics_engine.start()
        # Main eval loop
        while self.running:
            try:
                # Pop something off the queue
                task = self.in_queue.get()
                # If we've been asked to flush, do so, and say we did.
                if task[0] is TASK_FLUSH:
                    self.flush()
                    self.out_queue.put([TASK_FLUSH])
                # New block?
                elif task[0] is TASK_BLOCKSET:
                    try:
                        self[task[1]] = task[2]
                        if len(task) == 4 and task[3] == True:
                            # Tells the server to update the given block for clients.
                            self.out_queue.put([TASK_BLOCKSET, (task[1][0], task[1][1], task[1][2], task[2])])
                    except AssertionError:
                        self.logger.warning("Tried to set a block at %s in %s!" % (task[1], self.world_name))
                # Asking for a block?
                elif task[0] is TASK_BLOCKGET:
                    self.out_queue.put([TASK_BLOCKGET, task[1], self[task[1]]])
                # Perhaps physics was enabled?
                elif task[0] is TASK_PHYSICSOFF:
                    self.logger.debug("Disabling physics on '%s'..." % self.world_name)
                    self.disable_physics()
                # Or disabled?
                elif task[0] is TASK_PHYSICSON:
                    self.logger.debug("Enabling physics on '%s'..." % self.world_name)
                    self.enable_physics()
                # I can haz finite water tiem?
                elif task[0] is TASK_FWATERON:
                    self.logger.debug("Enabling finite water on '%s'..." % self.world_name)
                    self.finite_water = True
                # Noes, no more finite water.
                elif task[0] is TASK_FWATEROFF:
                    self.logger.debug("Disabling finite water on '%s'..." % self.world_name)
                    self.finite_water = False
                # Do they need to do a Moses?
                elif task[0] is TASK_UNFLOOD:
                    self.logger.debug("Unflood started on '%s'..." % self.world_name)
                    self.unflooding = True
                # Perhaps that's it, and we need to stop?
                elif task[0] is TASK_STOP:
                    self.logger.debug("Stopping block store '%s'..." % self.world_name)
                    self.physics_engine.stop()
                    self.flush()
                    self.logger.debug("Stopped block store '%s'." % self.world_name)
                    return
                # ???
                else:
                    raise ValueError("Unknown BlockStore task: %s" % task)
            except (KeyboardInterrupt, IOError):
                pass

    def enable_physics(self):
        "Turns on physics"
        self.physics = True

    def disable_physics(self):
        "Disables physics, and clears the in-memory store."
        self.physics = False

    def create_raw_blocks(self):
        "Reads in the gzipped data into a raw array"
        # Open the blocks file
        fh = gzip.GzipFile(self.blocks_path)
        self.raw_blocks = array('c')
        # Read off the size header
        fh.read(4)
        # Copy into the array in chunks
        chunk = fh.read(2048)
        while chunk:
            self.raw_blocks.extend(chunk)
            chunk = fh.read(2048)
        fh.close()

    def get_offset(self, x, y, z):
        "Turns block coordinates into a data offset"
        assert 0 <= x < self.x
        assert 0 <= y < self.y
        assert 0 <= z < self.z
        return y * (self.x * self.z) + z * (self.x) + x

    def get_coords(self, offset):
        "Turns a data offset into coordinates"
        x = offset % self.x
        z = (offset // self.x) % self.z
        y = offset // (self.x * self.z)
        return x, y, z

    def message(self, message):
        "Sends a message out to users about this World."
        self.out_queue.put([TASK_MESSAGE, message])

    def __setitem__(self, (x, y, z), block):
        "Set a block in this level to the given value."
        assert isinstance(block, str) and len(block) == 1
        # Save to queued blocks
        offset = self.get_offset(x, y, z)
        self.queued_blocks[offset] = block
        # And directly to raw blocks, if we must
        if self.raw_blocks:
            self.raw_blocks[offset] = block
            # Ask the physics engine if they'd like a look at that
        self.physics_engine.handle_change(offset, block)