Beispiel #1
0
class Monster(Character):
    @classmethod
    def get_monster_kind(cls):
        return cls.__name__.replace('Monster', '')

    def __init__(self, name='Monster', hp=50, power=5):
        super().__init__(name, hp, power)
        self.name = self.get_monster_kind() + name
        self.attack_kind = AttackKindFactory(self.get_monster_kind())

    def attack(self, other, a_kind):
        if self.attack_kind.get_kind() == a_kind:
            other.get_damage(self.power, a_kind)
            self.attack_kind.attack()

    def get_damage(self, power, a_kind):
        if a_kind == self.attack_kind.get_kind():
            self.hp += power
        else:
            self.hp -= power

    def get_attack_kind(self):
        return self.attack_kind

    @abstractmethod
    def generate_gold(self):
        pass
Beispiel #2
0
class Monster(Character):
    @classmethod
    def get_monster_kind(cls):
        return cls.__name__.replace('Monster', '')

    def __init__(self, name='Monster', hp=50, power=5):
        super().__init__(name, hp, power)
        self.name = self.get_monster_kind() + name
        self.attack_kind = AttackKindFactory(self.get_monster_kind())
        # AttackKindFactory가 하는 일? 역할은 무엇인가? 중요성을 느끼는 게 중요!
        # 얻을 수 있는 이점은??

    # other = 플레이어
    def attack(self, other, a_kind):
        if a_kind == self.attack_kind.get_kind():
            # 다른 객체의 상태 정보를 변경할 때
            # message passing
            other.get_damage(self.power, a_kind)
            self.attack_kind.attack()

    # 데미지를 입는다
    def get_damage(self, power, a_kind):
        if a_kind == self.attack_kind.get_kind():
            self.hp += power
        else:
            self.hp -= power

    def get_attack_kind(self):
        return self.attack_kind.get_kind()

    @abstractmethod
    def generate_gold(self):
        pass
Beispiel #3
0
    def attack(self, other, a_kind):
        if a_kind in self.skills:
            # 다른 객체의 상태 정보를 변경할 때
            # message passing
            other.get_damage(self.power, a_kind)

            # 이러한 방식은 객체를 계속 생성하므로
            # 리소스를 많이 잡아먹음
            AttackKindFactory(a_kind).attack()
Beispiel #4
0
 def __init__(self, name='Monster', hp=50, power=5):
     super().__init__(name, hp, power)
     self.name = self.get_monster_kind() + name
     self.attack_kind = AttackKindFactory(self.get_monster_kind())
Beispiel #5
0
 def attack(self, other, a_kind):
     if a_kind == self.attack_kind:
         other.get_damage(self.power, a_kind)
         AttackKindFactory(a_kind).attack()
Beispiel #6
0
from attack_kind import AttackKindFactory
from Character import Player
from monsters import MonstersFactory

if __name__ == "__main__":
    fm = MonstersFactory("Fire")
    im = MonstersFactory("Ice")
    sm = MonstersFactory("Stone")
    kfm = MonstersFactory("Kungfu")

    monsters = []
    monsters.extend((fm, im, sm, kfm))

    player = Player('john', 120, 20, AttackKindFactory("Fire"),
                    AttackKindFactory("Ice"))

print(player)

for mon in monsters:
    player.attack(mon, 'Fire')

for mon in monsters:
    print(mon)

print()
print("Monster Attack!")
for mon in monsters:
    print(mon.get_attack_kind())
    mon.attack(player, mon.get_attack_kind())
    print()