Beispiel #1
0
class Monster(Character):
    @classmethod
    def get_monster_kind(cls):
        return cls.__name__.replace('Monster', '')

    def __init__(self, name='Monster', hp=50, power=5):
        super().__init__(name, hp, power)
        self.name = self.get_monster_kind() + name
        self.attack_kind = AttackKindFactory(self.get_monster_kind())

    def attack(self, other, a_kind):
        if self.attack_kind.get_kind() == a_kind:
            other.get_damage(self.power, a_kind)
            self.attack_kind.attack()

    def get_damage(self, power, a_kind):
        if a_kind == self.attack_kind.get_kind():
            self.hp += power
        else:
            self.hp -= power

    def get_attack_kind(self):
        return self.attack_kind

    @abstractmethod
    def generate_gold(self):
        pass
Beispiel #2
0
class Monster(Character):
    @classmethod
    def get_monster_kind(cls):
        return cls.__name__.replace('Monster', '')

    def __init__(self, name='Monster', hp=50, power=5):
        super().__init__(name, hp, power)
        self.name = self.get_monster_kind() + name
        self.attack_kind = AttackKindFactory(self.get_monster_kind())
        # AttackKindFactory가 하는 일? 역할은 무엇인가? 중요성을 느끼는 게 중요!
        # 얻을 수 있는 이점은??

    # other = 플레이어
    def attack(self, other, a_kind):
        if a_kind == self.attack_kind.get_kind():
            # 다른 객체의 상태 정보를 변경할 때
            # message passing
            other.get_damage(self.power, a_kind)
            self.attack_kind.attack()

    # 데미지를 입는다
    def get_damage(self, power, a_kind):
        if a_kind == self.attack_kind.get_kind():
            self.hp += power
        else:
            self.hp -= power

    def get_attack_kind(self):
        return self.attack_kind.get_kind()

    @abstractmethod
    def generate_gold(self):
        pass