Beispiel #1
0
 def __init__(self, options):
   FrameProcessor.__init__(self, options)
   self.windowWidth = options.get('windowWidth', 640)
   self.windowHeight = options.get('windowHeight', 480)
   
   # * Initialize OpenGL texture and framebuffer used to render camera images
   # NOTE: A valid OpenGL context must available at this point
   self.texOutId = glGenTextures(1)
   glBindTexture(GL_TEXTURE_2D, self.texOutId)
   #glPixelStorei(GL_UNPACK_ALIGNMENT, 1)  # image data is not padded (?)
   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)  # GL_NEAREST
   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)  # GL_NEAREST
   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)  # GL_REPEAT
   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)  # GL_REPEAT
   
   self.framebufferId = glGenFramebuffers(1)
   glBindFramebuffer(GL_DRAW_FRAMEBUFFER, self.framebufferId)
   glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, self.texOutId, 0)
   glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0)
Beispiel #2
0
    def __init__(self, options):
        FrameProcessor.__init__(self, options)
        self.windowWidth = options.get('windowWidth', 640)
        self.windowHeight = options.get('windowHeight', 480)

        # * Initialize OpenGL texture and framebuffer used to render camera images
        # NOTE: A valid OpenGL context must available at this point
        self.texOutId = glGenTextures(1)
        glBindTexture(GL_TEXTURE_2D, self.texOutId)
        #glPixelStorei(GL_UNPACK_ALIGNMENT, 1)  # image data is not padded (?)
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
                        GL_LINEAR)  # GL_NEAREST
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
                        GL_LINEAR)  # GL_NEAREST
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
                        GL_CLAMP_TO_EDGE)  # GL_REPEAT
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
                        GL_CLAMP_TO_EDGE)  # GL_REPEAT

        self.framebufferId = glGenFramebuffers(1)
        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, self.framebufferId)
        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                               GL_TEXTURE_2D, self.texOutId, 0)
        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0)
 def __init__(self, options):
     FrameProcessor.__init__(self, options)
 def __init__(self, options):
     FrameProcessor.__init__(self, options)
     if self.debug:
         self.loop_delay = 0.025  # set some delay when debugging, in case we are running a video
     self.state = ExposureNormalizer.State.NONE  # set to NONE here, call start() to run through once
Beispiel #5
0
 def __init__(self, options):
   FrameProcessor.__init__(self, options)
   self.filterBankFilename = options.get('filter_bank', self.defaultFilterBankFilename)
   #self.debug = True  # overriding debug flag
   self.state = self.State.INIT
Beispiel #6
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 def __init__(self, options):
     FrameProcessor.__init__(self, options)
     self.filterBankFilename = options.get('filter_bank',
                                           self.defaultFilterBankFilename)
     #self.debug = True  # overriding debug flag
     self.state = self.State.INIT