Beispiel #1
0
    def process_beams(self):
        self.beams = []
        for p1 in self.players:
            for p2 in self.players:
                if p1.dist_to(p2.pos) < 120.0:
                    beam = Beam()
                    beam.pos1 = p1.pos
                    beam.pos2 = p2.pos
                    beam.damage = 3

                    self.beams.append(beam)

        # Make the beams take damage!
        for beam in self.beams:
            length = beam.length() 

            for entity in self.entities:
                if line_circle_intersect(beam.pos1, beam.pos2, entity.pos, entity.radius):
                    beam.make_damage(entity)