Beispiel #1
0
 def generate_beams(self):
     n_beam = 30
     for _ in range(n_beam):
         r = randint(4, self.__row - 10)
         c = randint(50, self.__col - 10)
         t = Beam(r, c, self)
         t.set_orientation(choice(["vert", "horiz", "diag"]))
         t.render(self.__buf)
         self.add_entity(t)