Beispiel #1
0
    def actionRemoveTrack_trigger(self, event):
        log.info('actionRemoveTrack_trigger')

        for track_id in self.selected_tracks:
            tracks = Track.filter(id=track_id)
            for t in tracks:
                # Remove track
                t.delete()
Beispiel #2
0
    def __init__(self, files=None, position=0.0):
        # Create dialog class
        QDialog.__init__(self)

        # Load UI from Designer
        ui_util.load_ui(self, self.ui_path)

        # Init UI
        ui_util.init_ui(self)

        # Get settings
        self.settings = settings.get_settings()

        # Get translation object
        self.app = get_app()
        _ = self.app._tr

        # Track metrics
        track_metric_screen("add-to-timeline-screen")

        # Add custom treeview to window
        self.treeFiles = TimelineTreeView(self)
        self.vboxTreeParent.insertWidget(0, self.treeFiles)

        # Update data in model
        self.treeFiles.timeline_model.update_model(files)

        # Refresh view
        self.treeFiles.refresh_view()

        # Init start position
        self.txtStartTime.setValue(position)

        # Init default image length
        self.txtImageLength.setValue(self.settings.get("default-image-length"))
        self.txtImageLength.valueChanged.connect(self.updateTotal)
        self.cmbTransition.currentIndexChanged.connect(self.updateTotal)
        self.cmbFade.currentIndexChanged.connect(self.updateTotal)
        self.txtFadeLength.valueChanged.connect(self.updateTotal)
        self.txtTransitionLength.valueChanged.connect(self.updateTotal)

        # Add all tracks to dropdown
        tracks = Track.filter()
        for track in reversed(tracks):
            # Add to dropdown
            self.cmbTrack.addItem(_('Track %s' % track.data['number']),
                                  track.data['number'])

        # Add all fade options
        self.cmbFade.addItem(_('None'), None)
        self.cmbFade.addItem(_('Fade In'), 'Fade In')
        self.cmbFade.addItem(_('Fade Out'), 'Fade Out')
        self.cmbFade.addItem(_('Fade In & Out'), 'Fade In & Out')

        # Add all zoom options
        self.cmbZoom.addItem(_('None'), None)
        self.cmbZoom.addItem(_('Random'), 'Random')
        self.cmbZoom.addItem(_('Zoom In'), 'Zoom In')
        self.cmbZoom.addItem(_('Zoom Out'), 'Zoom Out')

        # Add all transitions
        transitions_dir = os.path.join(info.PATH, "transitions")
        common_dir = os.path.join(transitions_dir, "common")
        extra_dir = os.path.join(transitions_dir, "extra")
        transition_groups = [{
            "type": "common",
            "dir": common_dir,
            "files": os.listdir(common_dir)
        }, {
            "type": "extra",
            "dir": extra_dir,
            "files": os.listdir(extra_dir)
        }]

        self.cmbTransition.addItem(_('None'), None)
        self.cmbTransition.addItem(_('Random'), 'random')
        self.transitions = []
        for group in transition_groups:
            type = group["type"]
            dir = group["dir"]
            files = group["files"]

            for filename in sorted(files):
                path = os.path.join(dir, filename)
                (fileBaseName, fileExtension) = os.path.splitext(filename)

                # Skip hidden files (such as .DS_Store, etc...)
                if filename[0] == "." or "thumbs.db" in filename.lower():
                    continue

                # split the name into parts (looking for a number)
                suffix_number = None
                name_parts = fileBaseName.split("_")
                if name_parts[-1].isdigit():
                    suffix_number = name_parts[-1]

                # get name of transition
                trans_name = fileBaseName.replace("_", " ").capitalize()

                # replace suffix number with placeholder (if any)
                if suffix_number:
                    trans_name = trans_name.replace(suffix_number, "%s")
                    trans_name = _(trans_name) % suffix_number
                else:
                    trans_name = _(trans_name)

                # Check for thumbnail path (in build-in cache)
                thumb_path = os.path.join(info.IMAGES_PATH, "cache",
                                          "{}.png".format(fileBaseName))

                # Check built-in cache (if not found)
                if not os.path.exists(thumb_path):
                    # Check user folder cache
                    thumb_path = os.path.join(info.CACHE_PATH,
                                              "{}.png".format(fileBaseName))

                # Add item
                self.transitions.append(path)
                self.cmbTransition.addItem(QIcon(thumb_path), _(trans_name),
                                           path)

        # Connections
        self.btnMoveUp.clicked.connect(self.btnMoveUpClicked)
        self.btnMoveDown.clicked.connect(self.btnMoveDownClicked)
        self.btnShuffle.clicked.connect(self.btnShuffleClicked)
        self.btnRemove.clicked.connect(self.btnRemoveClicked)
        self.btnBox.accepted.connect(self.accept)
        self.btnBox.rejected.connect(self.reject)

        # Update total
        self.updateTotal()
Beispiel #3
0
    def read_legacy_project_file(self, file_path):
        """Attempt to read a legacy version 1.x openshot project file"""
        import sys, pickle
        from classes.query import File, Track, Clip, Transition
        from classes.app import get_app
        import openshot

        try:
            import json
        except ImportError:
            import simplejson as json

        # Get translation method
        _ = get_app()._tr

        # Append version info
        v = openshot.GetVersion()
        project_data = {}
        project_data["version"] = {
            "openshot-qt": info.VERSION,
            "libopenshot": v.ToString()
        }

        # Get FPS from project
        from classes.app import get_app
        fps = get_app().project.get(["fps"])
        fps_float = float(fps["num"]) / float(fps["den"])

        # Import legacy openshot classes (from version 1.X)
        from classes.legacy.openshot import classes as legacy_classes
        from classes.legacy.openshot.classes import project as legacy_project
        from classes.legacy.openshot.classes import sequences as legacy_sequences
        from classes.legacy.openshot.classes import track as legacy_track
        from classes.legacy.openshot.classes import clip as legacy_clip
        from classes.legacy.openshot.classes import keyframe as legacy_keyframe
        from classes.legacy.openshot.classes import files as legacy_files
        from classes.legacy.openshot.classes import transition as legacy_transition
        from classes.legacy.openshot.classes import effect as legacy_effect
        from classes.legacy.openshot.classes import marker as legacy_marker
        sys.modules['openshot.classes'] = legacy_classes
        sys.modules['classes.project'] = legacy_project
        sys.modules['classes.sequences'] = legacy_sequences
        sys.modules['classes.track'] = legacy_track
        sys.modules['classes.clip'] = legacy_clip
        sys.modules['classes.keyframe'] = legacy_keyframe
        sys.modules['classes.files'] = legacy_files
        sys.modules['classes.transition'] = legacy_transition
        sys.modules['classes.effect'] = legacy_effect
        sys.modules['classes.marker'] = legacy_marker

        # Keep track of files that failed to load
        failed_files = []

        with open(file_path.encode('UTF-8'), 'rb') as f:
            try:
                # Unpickle legacy openshot project file
                v1_data = pickle.load(f, fix_imports=True, encoding="UTF-8")
                file_lookup = {}

                # Loop through files
                for item in v1_data.project_folder.items:
                    # Is this item a File (i.e. ignore folders)
                    if isinstance(item, legacy_files.OpenShotFile):
                        # Create file
                        try:
                            clip = openshot.Clip(item.name)
                            reader = clip.Reader()
                            file_data = json.loads(reader.Json())

                            # Determine media type
                            if file_data["has_video"] and not self.is_image(
                                    file_data):
                                file_data["media_type"] = "video"
                            elif file_data["has_video"] and self.is_image(
                                    file_data):
                                file_data["media_type"] = "image"
                            elif file_data["has_audio"] and not file_data[
                                    "has_video"]:
                                file_data["media_type"] = "audio"

                            # Save new file to the project data
                            file = File()
                            file.data = file_data
                            file.save()

                            # Keep track of new ids and old ids
                            file_lookup[item.unique_id] = file

                        except:
                            # Handle exception quietly
                            msg = (
                                "%s is not a valid video, audio, or image file."
                                % item.name)
                            log.error(msg)
                            failed_files.append(item.name)

                # Delete all tracks
                track_list = copy.deepcopy(Track.filter())
                for track in track_list:
                    track.delete()

                # Create new tracks
                track_counter = 0
                for legacy_t in reversed(v1_data.sequences[0].tracks):
                    t = Track()
                    t.data = {
                        "number": track_counter,
                        "y": 0,
                        "label": legacy_t.name
                    }
                    t.save()

                    track_counter += 1

                # Loop through clips
                track_counter = 0
                for sequence in v1_data.sequences:
                    for track in reversed(sequence.tracks):
                        for clip in track.clips:
                            # Get associated file for this clip
                            if clip.file_object.unique_id in file_lookup.keys(
                            ):
                                file = file_lookup[clip.file_object.unique_id]
                            else:
                                # Skip missing file
                                log.info(
                                    "Skipping importing missing file: %s" %
                                    clip.file_object.unique_id)
                                continue

                            # Create clip
                            if (file.data["media_type"] == "video"
                                    or file.data["media_type"] == "image"):
                                # Determine thumb path
                                thumb_path = os.path.join(
                                    info.THUMBNAIL_PATH,
                                    "%s.png" % file.data["id"])
                            else:
                                # Audio file
                                thumb_path = os.path.join(
                                    info.PATH, "images", "AudioThumbnail.png")

                            # Get file name
                            path, filename = os.path.split(file.data["path"])

                            # Convert path to the correct relative path (based on this folder)
                            file_path = file.absolute_path()

                            # Create clip object for this file
                            c = openshot.Clip(file_path)

                            # Append missing attributes to Clip JSON
                            new_clip = json.loads(c.Json())
                            new_clip["file_id"] = file.id
                            new_clip["title"] = filename
                            new_clip["image"] = thumb_path

                            # Check for optional start and end attributes
                            new_clip["start"] = clip.start_time
                            new_clip["end"] = clip.end_time
                            new_clip["position"] = clip.position_on_track
                            new_clip["layer"] = track_counter

                            # Clear alpha (if needed)
                            if clip.video_fade_in or clip.video_fade_out:
                                new_clip["alpha"]["Points"] = []

                            # Video Fade IN
                            if clip.video_fade_in:
                                # Add keyframes
                                start = openshot.Point(
                                    round(clip.start_time * fps_float) + 1,
                                    0.0, openshot.BEZIER)
                                start_object = json.loads(start.Json())
                                end = openshot.Point(
                                    round((clip.start_time +
                                           clip.video_fade_in_amount) *
                                          fps_float) + 1, 1.0, openshot.BEZIER)
                                end_object = json.loads(end.Json())
                                new_clip["alpha"]["Points"].append(
                                    start_object)
                                new_clip["alpha"]["Points"].append(end_object)

                            # Video Fade OUT
                            if clip.video_fade_out:
                                # Add keyframes
                                start = openshot.Point(
                                    round((clip.end_time -
                                           clip.video_fade_out_amount) *
                                          fps_float) + 1, 1.0, openshot.BEZIER)
                                start_object = json.loads(start.Json())
                                end = openshot.Point(
                                    round(clip.end_time * fps_float) + 1, 0.0,
                                    openshot.BEZIER)
                                end_object = json.loads(end.Json())
                                new_clip["alpha"]["Points"].append(
                                    start_object)
                                new_clip["alpha"]["Points"].append(end_object)

                            # Clear Audio (if needed)
                            if clip.audio_fade_in or clip.audio_fade_out:
                                new_clip["volume"]["Points"] = []
                            else:
                                p = openshot.Point(1, clip.volume / 100.0,
                                                   openshot.BEZIER)
                                p_object = json.loads(p.Json())
                                new_clip["volume"] = {"Points": [p_object]}

                            # Audio Fade IN
                            if clip.audio_fade_in:
                                # Add keyframes
                                start = openshot.Point(
                                    round(clip.start_time * fps_float) + 1,
                                    0.0, openshot.BEZIER)
                                start_object = json.loads(start.Json())
                                end = openshot.Point(
                                    round((clip.start_time +
                                           clip.video_fade_in_amount) *
                                          fps_float) + 1, clip.volume / 100.0,
                                    openshot.BEZIER)
                                end_object = json.loads(end.Json())
                                new_clip["volume"]["Points"].append(
                                    start_object)
                                new_clip["volume"]["Points"].append(end_object)

                            # Audio Fade OUT
                            if clip.audio_fade_out:
                                # Add keyframes
                                start = openshot.Point(
                                    round((clip.end_time -
                                           clip.video_fade_out_amount) *
                                          fps_float) + 1, clip.volume / 100.0,
                                    openshot.BEZIER)
                                start_object = json.loads(start.Json())
                                end = openshot.Point(
                                    round(clip.end_time * fps_float) + 1, 0.0,
                                    openshot.BEZIER)
                                end_object = json.loads(end.Json())
                                new_clip["volume"]["Points"].append(
                                    start_object)
                                new_clip["volume"]["Points"].append(end_object)

                            # Save clip
                            clip_object = Clip()
                            clip_object.data = new_clip
                            clip_object.save()

                        # Loop through transitions
                        for trans in track.transitions:
                            # Fix default transition
                            if not trans.resource or not os.path.exists(
                                    trans.resource):
                                trans.resource = os.path.join(
                                    info.PATH, "transitions", "common",
                                    "fade.svg")

                            # Open up QtImageReader for transition Image
                            transition_reader = openshot.QtImageReader(
                                trans.resource)

                            trans_begin_value = 1.0
                            trans_end_value = -1.0
                            if trans.reverse:
                                trans_begin_value = -1.0
                                trans_end_value = 1.0

                            brightness = openshot.Keyframe()
                            brightness.AddPoint(1, trans_begin_value,
                                                openshot.BEZIER)
                            brightness.AddPoint(
                                round(trans.length * fps_float) + 1,
                                trans_end_value, openshot.BEZIER)
                            contrast = openshot.Keyframe(trans.softness * 10.0)

                            # Create transition dictionary
                            transitions_data = {
                                "id": get_app().project.generate_id(),
                                "layer": track_counter,
                                "title": "Transition",
                                "type": "Mask",
                                "position": trans.position_on_track,
                                "start": 0,
                                "end": trans.length,
                                "brightness": json.loads(brightness.Json()),
                                "contrast": json.loads(contrast.Json()),
                                "reader": json.loads(transition_reader.Json()),
                                "replace_image": False
                            }

                            # Save transition
                            t = Transition()
                            t.data = transitions_data
                            t.save()

                        # Increment track counter
                        track_counter += 1

            except Exception as ex:
                # Error parsing legacy contents
                msg = _("Failed to load project file %(path)s: %(error)s" % {
                    "path": file_path,
                    "error": ex
                })
                log.error(msg)
                raise Exception(msg)

        # Show warning if some files failed to load
        if failed_files:
            # Throw exception
            raise Exception(
                _("Failed to load the following files:\n%s" %
                  ", ".join(failed_files)))

        # Return mostly empty project_data dict (with just the current version #)
        log.info("Successfully loaded legacy project file: %s" % file_path)
        return project_data
Beispiel #4
0
    def read_legacy_project_file(self, file_path):
        """Attempt to read a legacy version 1.x openshot project file"""
        import sys, pickle
        from classes.query import File, Track, Clip, Transition
        from classes.app import get_app
        import openshot

        try:
            import json
        except ImportError:
            import simplejson as json

        # Get translation method
        _ = get_app()._tr

        # Append version info
        v = openshot.GetVersion()
        project_data = {}
        project_data["version"] = {"openshot-qt" : info.VERSION,
                                   "libopenshot" : v.ToString()}

        # Get FPS from project
        from classes.app import get_app
        fps = get_app().project.get(["fps"])
        fps_float = float(fps["num"]) / float(fps["den"])

        # Import legacy openshot classes (from version 1.X)
        from classes.legacy.openshot import classes as legacy_classes
        from classes.legacy.openshot.classes import project as legacy_project
        from classes.legacy.openshot.classes import sequences as legacy_sequences
        from classes.legacy.openshot.classes import track as legacy_track
        from classes.legacy.openshot.classes import clip as legacy_clip
        from classes.legacy.openshot.classes import keyframe as legacy_keyframe
        from classes.legacy.openshot.classes import files as legacy_files
        from classes.legacy.openshot.classes import transition as legacy_transition
        from classes.legacy.openshot.classes import effect as legacy_effect
        from classes.legacy.openshot.classes import marker as legacy_marker
        sys.modules['openshot.classes'] = legacy_classes
        sys.modules['classes.project'] = legacy_project
        sys.modules['classes.sequences'] = legacy_sequences
        sys.modules['classes.track'] = legacy_track
        sys.modules['classes.clip'] = legacy_clip
        sys.modules['classes.keyframe'] = legacy_keyframe
        sys.modules['classes.files'] = legacy_files
        sys.modules['classes.transition'] = legacy_transition
        sys.modules['classes.effect'] = legacy_effect
        sys.modules['classes.marker'] = legacy_marker

        # Keep track of files that failed to load
        failed_files = []

        with open(file_path.encode('UTF-8'), 'rb') as f:
            try:
                # Unpickle legacy openshot project file
                v1_data = pickle.load(f, fix_imports=True, encoding="UTF-8")
                file_lookup = {}

                # Loop through files
                for item in v1_data.project_folder.items:
                    # Is this item a File (i.e. ignore folders)
                    if isinstance(item, legacy_files.OpenShotFile):
                        # Create file
                        try:
                            clip = openshot.Clip(item.name)
                            reader = clip.Reader()
                            file_data = json.loads(reader.Json(), strict=False)

                            # Determine media type
                            if file_data["has_video"] and not self.is_image(file_data):
                                file_data["media_type"] = "video"
                            elif file_data["has_video"] and self.is_image(file_data):
                                file_data["media_type"] = "image"
                            elif file_data["has_audio"] and not file_data["has_video"]:
                                file_data["media_type"] = "audio"

                            # Save new file to the project data
                            file = File()
                            file.data = file_data
                            file.save()

                            # Keep track of new ids and old ids
                            file_lookup[item.unique_id] = file

                        except:
                            # Handle exception quietly
                            msg = ("%s is not a valid video, audio, or image file." % item.name)
                            log.error(msg)
                            failed_files.append(item.name)

                # Delete all tracks
                track_list = copy.deepcopy(Track.filter())
                for track in track_list:
                    track.delete()

                # Create new tracks
                track_counter = 0
                for legacy_t in reversed(v1_data.sequences[0].tracks):
                    t = Track()
                    t.data = {"number": track_counter, "y": 0, "label": legacy_t.name}
                    t.save()

                    track_counter += 1

                # Loop through clips
                track_counter = 0
                for sequence in v1_data.sequences:
                    for track in reversed(sequence.tracks):
                        for clip in track.clips:
                            # Get associated file for this clip
                            if clip.file_object.unique_id in file_lookup.keys():
                                file = file_lookup[clip.file_object.unique_id]
                            else:
                                # Skip missing file
                                log.info("Skipping importing missing file: %s" % clip.file_object.unique_id)
                                continue

                            # Create clip
                            if (file.data["media_type"] == "video" or file.data["media_type"] == "image"):
                                # Determine thumb path
                                thumb_path = os.path.join(info.THUMBNAIL_PATH, "%s.png" % file.data["id"])
                            else:
                                # Audio file
                                thumb_path = os.path.join(info.PATH, "images", "AudioThumbnail.png")

                            # Get file name
                            path, filename = os.path.split(file.data["path"])

                            # Convert path to the correct relative path (based on this folder)
                            file_path = file.absolute_path()

                            # Create clip object for this file
                            c = openshot.Clip(file_path)

                            # Append missing attributes to Clip JSON
                            new_clip = json.loads(c.Json(), strict=False)
                            new_clip["file_id"] = file.id
                            new_clip["title"] = filename
                            new_clip["image"] = thumb_path

                            # Check for optional start and end attributes
                            new_clip["start"] = clip.start_time
                            new_clip["end"] = clip.end_time
                            new_clip["position"] = clip.position_on_track
                            new_clip["layer"] = track_counter

                            # Clear alpha (if needed)
                            if clip.video_fade_in or clip.video_fade_out:
                                new_clip["alpha"]["Points"] = []

                            # Video Fade IN
                            if clip.video_fade_in:
                                # Add keyframes
                                start = openshot.Point(round(clip.start_time * fps_float) + 1, 0.0, openshot.BEZIER)
                                start_object = json.loads(start.Json(), strict=False)
                                end = openshot.Point(round((clip.start_time + clip.video_fade_in_amount) * fps_float) + 1, 1.0, openshot.BEZIER)
                                end_object = json.loads(end.Json(), strict=False)
                                new_clip["alpha"]["Points"].append(start_object)
                                new_clip["alpha"]["Points"].append(end_object)

                            # Video Fade OUT
                            if clip.video_fade_out:
                                # Add keyframes
                                start = openshot.Point(round((clip.end_time - clip.video_fade_out_amount) * fps_float) + 1, 1.0, openshot.BEZIER)
                                start_object = json.loads(start.Json(), strict=False)
                                end = openshot.Point(round(clip.end_time * fps_float) + 1, 0.0, openshot.BEZIER)
                                end_object = json.loads(end.Json(), strict=False)
                                new_clip["alpha"]["Points"].append(start_object)
                                new_clip["alpha"]["Points"].append(end_object)

                            # Clear Audio (if needed)
                            if clip.audio_fade_in or clip.audio_fade_out:
                                new_clip["volume"]["Points"] = []
                            else:
                                p = openshot.Point(1, clip.volume / 100.0, openshot.BEZIER)
                                p_object = json.loads(p.Json(), strict=False)
                                new_clip["volume"] = { "Points" : [p_object]}

                            # Audio Fade IN
                            if clip.audio_fade_in:
                                # Add keyframes
                                start = openshot.Point(round(clip.start_time * fps_float) + 1, 0.0, openshot.BEZIER)
                                start_object = json.loads(start.Json(), strict=False)
                                end = openshot.Point(round((clip.start_time + clip.video_fade_in_amount) * fps_float) + 1, clip.volume / 100.0, openshot.BEZIER)
                                end_object = json.loads(end.Json(), strict=False)
                                new_clip["volume"]["Points"].append(start_object)
                                new_clip["volume"]["Points"].append(end_object)

                            # Audio Fade OUT
                            if clip.audio_fade_out:
                                # Add keyframes
                                start = openshot.Point(round((clip.end_time - clip.video_fade_out_amount) * fps_float) + 1, clip.volume / 100.0, openshot.BEZIER)
                                start_object = json.loads(start.Json(), strict=False)
                                end = openshot.Point(round(clip.end_time * fps_float) + 1, 0.0, openshot.BEZIER)
                                end_object = json.loads(end.Json(), strict=False)
                                new_clip["volume"]["Points"].append(start_object)
                                new_clip["volume"]["Points"].append(end_object)

                            # Save clip
                            clip_object = Clip()
                            clip_object.data = new_clip
                            clip_object.save()

                        # Loop through transitions
                        for trans in track.transitions:
                            # Fix default transition
                            if not trans.resource or not os.path.exists(trans.resource):
                                trans.resource = os.path.join(info.PATH, "transitions", "common", "fade.svg")

                            # Open up QtImageReader for transition Image
                            transition_reader = openshot.QtImageReader(trans.resource)

                            trans_begin_value = 1.0
                            trans_end_value = -1.0
                            if trans.reverse:
                                trans_begin_value = -1.0
                                trans_end_value = 1.0

                            brightness = openshot.Keyframe()
                            brightness.AddPoint(1, trans_begin_value, openshot.BEZIER)
                            brightness.AddPoint(round(trans.length * fps_float) + 1, trans_end_value, openshot.BEZIER)
                            contrast = openshot.Keyframe(trans.softness * 10.0)

                            # Create transition dictionary
                            transitions_data = {
                                "id": get_app().project.generate_id(),
                                "layer": track_counter,
                                "title": "Transition",
                                "type": "Mask",
                                "position": trans.position_on_track,
                                "start": 0,
                                "end": trans.length,
                                "brightness": json.loads(brightness.Json(), strict=False),
                                "contrast": json.loads(contrast.Json(), strict=False),
                                "reader": json.loads(transition_reader.Json(), strict=False),
                                "replace_image": False
                            }

                            # Save transition
                            t = Transition()
                            t.data = transitions_data
                            t.save()

                        # Increment track counter
                        track_counter += 1

            except Exception as ex:
                # Error parsing legacy contents
                msg = _("Failed to load project file %(path)s: %(error)s" % {"path": file_path, "error": ex})
                log.error(msg)
                raise Exception(msg)

        # Show warning if some files failed to load
        if failed_files:
            # Throw exception
            raise Exception(_("Failed to load the following files:\n%s" % ", ".join(failed_files)))

        # Return mostly empty project_data dict (with just the current version #)
        log.info("Successfully loaded legacy project file: %s" % file_path)
        return project_data
    def __init__(self, files=None, position=0.0):
        # Create dialog class
        QDialog.__init__(self)

        # Load UI from Designer
        ui_util.load_ui(self, self.ui_path)

        # Init UI
        ui_util.init_ui(self)

        # Get settings
        self.settings = settings.get_settings()

        # Get translation object
        self.app = get_app()
        _ = self.app._tr

        # Track metrics
        track_metric_screen("add-to-timeline-screen")

        # Add custom treeview to window
        self.treeFiles = TimelineTreeView(self)
        self.vboxTreeParent.insertWidget(0, self.treeFiles)

        # Update data in model
        self.treeFiles.timeline_model.update_model(files)

        # Refresh view
        self.treeFiles.refresh_view()

        # Init start position
        self.txtStartTime.setValue(position)

        # Init default image length
        self.txtImageLength.setValue(self.settings.get("default-image-length"))
        self.txtImageLength.valueChanged.connect(self.updateTotal)
        self.cmbTransition.currentIndexChanged.connect(self.updateTotal)
        self.cmbFade.currentIndexChanged.connect(self.updateTotal)
        self.txtFadeLength.valueChanged.connect(self.updateTotal)
        self.txtTransitionLength.valueChanged.connect(self.updateTotal)

        # Add all tracks to dropdown
        tracks = Track.filter()
        for track in reversed(tracks):
            # Add to dropdown
            self.cmbTrack.addItem(_('Track %s' % track.data['number']), track.data['number'])

        # Add all fade options
        self.cmbFade.addItem(_('None'), None)
        self.cmbFade.addItem(_('Fade In'), 'Fade In')
        self.cmbFade.addItem(_('Fade Out'), 'Fade Out')
        self.cmbFade.addItem(_('Fade In & Out'), 'Fade In & Out')

        # Add all zoom options
        self.cmbZoom.addItem(_('None'), None)
        self.cmbZoom.addItem(_('Random'), 'Random')
        self.cmbZoom.addItem(_('Zoom In'), 'Zoom In')
        self.cmbZoom.addItem(_('Zoom Out'), 'Zoom Out')

        # Add all transitions
        transitions_dir = os.path.join(info.PATH, "transitions")
        common_dir = os.path.join(transitions_dir, "common")
        extra_dir = os.path.join(transitions_dir, "extra")
        transition_groups = [{"type": "common", "dir": common_dir, "files": os.listdir(common_dir)},
                             {"type": "extra", "dir": extra_dir, "files": os.listdir(extra_dir)}]

        self.cmbTransition.addItem(_('None'), None)
        self.cmbTransition.addItem(_('Random'), 'random')
        self.transitions = []
        for group in transition_groups:
            type = group["type"]
            dir = group["dir"]
            files = group["files"]

            for filename in sorted(files):
                path = os.path.join(dir, filename)
                (fileBaseName, fileExtension) = os.path.splitext(filename)

                # Skip hidden files (such as .DS_Store, etc...)
                if filename[0] == "." or "thumbs.db" in filename.lower():
                    continue

                # split the name into parts (looking for a number)
                suffix_number = None
                name_parts = fileBaseName.split("_")
                if name_parts[-1].isdigit():
                    suffix_number = name_parts[-1]

                # get name of transition
                trans_name = fileBaseName.replace("_", " ").capitalize()

                # replace suffix number with placeholder (if any)
                if suffix_number:
                    trans_name = trans_name.replace(suffix_number, "%s")
                    trans_name = _(trans_name) % suffix_number
                else:
                    trans_name = _(trans_name)

                # Check for thumbnail path (in build-in cache)
                thumb_path = os.path.join(info.IMAGES_PATH, "cache",  "{}.png".format(fileBaseName))

                # Check built-in cache (if not found)
                if not os.path.exists(thumb_path):
                    # Check user folder cache
                    thumb_path = os.path.join(info.CACHE_PATH, "{}.png".format(fileBaseName))

                # Add item
                self.transitions.append(path)
                self.cmbTransition.addItem(QIcon(thumb_path), _(trans_name), path)

        # Connections
        self.btnMoveUp.clicked.connect(self.btnMoveUpClicked)
        self.btnMoveDown.clicked.connect(self.btnMoveDownClicked)
        self.btnShuffle.clicked.connect(self.btnShuffleClicked)
        self.btnRemove.clicked.connect(self.btnRemoveClicked)
        self.btnBox.accepted.connect(self.accept)
        self.btnBox.rejected.connect(self.reject)

        # Update total
        self.updateTotal()
Beispiel #6
0
    def changed(self, action):
        # Clear previous rects
        self.clip_rects.clear()
        self.clip_rects_selected.clear()
        self.marker_rects.clear()

        # Get layer lookup
        layers = {}
        for count, layer in enumerate(reversed(sorted(Track.filter()))):
            layers[layer.data.get('number')] = count

        # Wait for timeline object and valid scrollbar positions
        if hasattr(get_app().window,
                   "timeline") and self.scrollbar_position[2] != 0.0:
            # Get max width of timeline
            project_duration = get_app().project.get("duration")
            pixels_per_second = self.width() / project_duration

            # Determine scale factor
            vertical_factor = self.height() / len(layers.keys())

            for clip in Clip.filter():
                # Calculate clip geometry (and cache it)
                clip_x = (clip.data.get('position', 0.0) * pixels_per_second)
                clip_y = layers.get(clip.data.get('layer', 0),
                                    0) * vertical_factor
                clip_width = (
                    (clip.data.get('end', 0.0) - clip.data.get('start', 0.0)) *
                    pixels_per_second)
                clip_rect = QRectF(clip_x, clip_y, clip_width,
                                   1.0 * vertical_factor)
                if clip.id in get_app().window.selected_clips:
                    # selected clip
                    self.clip_rects_selected.append(clip_rect)
                else:
                    # un-selected clip
                    self.clip_rects.append(clip_rect)

            for clip in Transition.filter():
                # Calculate clip geometry (and cache it)
                clip_x = (clip.data.get('position', 0.0) * pixels_per_second)
                clip_y = layers.get(clip.data.get('layer', 0),
                                    0) * vertical_factor
                clip_width = (
                    (clip.data.get('end', 0.0) - clip.data.get('start', 0.0)) *
                    pixels_per_second)
                clip_rect = QRectF(clip_x, clip_y, clip_width,
                                   1.0 * vertical_factor)
                if clip.id in get_app().window.selected_transitions:
                    # selected clip
                    self.clip_rects_selected.append(clip_rect)
                else:
                    # un-selected clip
                    self.clip_rects.append(clip_rect)

            for marker in Marker.filter():
                # Calculate clip geometry (and cache it)
                marker_x = (marker.data.get('position', 0.0) *
                            pixels_per_second)
                marker_rect = QRectF(marker_x, 0, 0.5,
                                     len(layers) * vertical_factor)
                self.marker_rects.append(marker_rect)

        # Force re-paint
        self.update()
Beispiel #7
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    def paintEvent(self, event, *args):
        """ Custom paint event """
        event.accept()

        # Paint timeline preview on QWidget
        painter = QPainter(self)
        painter.setRenderHints(
            QPainter.Antialiasing | QPainter.SmoothPixmapTransform
            | QPainter.TextAntialiasing, True)

        # Fill the whole widget with the solid color (background solid color)
        painter.fillRect(event.rect(), QColor("#191919"))

        # Create pens / colors
        clip_pen = QPen(QBrush(QColor("#53a0ed")), 1.5)
        clip_pen.setCosmetic(True)
        painter.setPen(clip_pen)

        selected_clip_pen = QPen(QBrush(QColor("Red")), 1.5)
        selected_clip_pen.setCosmetic(True)

        scroll_color = QColor("#4053a0ed")
        scroll_pen = QPen(QBrush(scroll_color), 2.0)
        scroll_pen.setCosmetic(True)

        marker_color = QColor("#4053a0ed")
        marker_pen = QPen(QBrush(marker_color), 1.0)
        marker_pen.setCosmetic(True)

        playhead_color = QColor(Qt.red)
        playhead_color.setAlphaF(0.5)
        playhead_pen = QPen(QBrush(playhead_color), 1.0)
        playhead_pen.setCosmetic(True)

        handle_color = QColor("#a653a0ed")
        handle_pen = QPen(QBrush(handle_color), 1.5)
        handle_pen.setCosmetic(True)

        # Get layer lookup
        layers = Track.filter()

        # Wait for timeline object and valid scrollbar positions
        if get_app().window.timeline and self.scrollbar_position[2] != 0.0:
            # Get max width of timeline
            project_duration = get_app().project.get("duration")
            pixels_per_second = event.rect().width() / project_duration
            project_pixel_width = max(0, project_duration * pixels_per_second)
            scroll_width = (self.scrollbar_position[1] -
                            self.scrollbar_position[0]) * event.rect().width()

            # Get FPS info
            fps_num = get_app().project.get("fps").get("num", 24)
            fps_den = get_app().project.get("fps").get("den", 1)
            fps_float = float(fps_num / fps_den)

            # Determine scale factor
            vertical_factor = event.rect().height() / len(layers)

            # Loop through each clip
            painter.setPen(clip_pen)
            for clip_rect in self.clip_rects:
                painter.drawRect(clip_rect)

            painter.setPen(selected_clip_pen)
            for clip_rect in self.clip_rects_selected:
                painter.drawRect(clip_rect)

            painter.setPen(marker_pen)
            for marker_rect in self.marker_rects:
                painter.drawRect(marker_rect)

            painter.setPen(playhead_pen)
            playhead_x = ((self.current_frame / fps_float) * pixels_per_second)
            playhead_rect = QRectF(playhead_x, 0, 0.5,
                                   len(layers) * vertical_factor)
            painter.drawRect(playhead_rect)

            # Draw scroll bars (if available)
            if self.scrollbar_position:
                painter.setPen(scroll_pen)

                # scroll bar path
                scroll_x = self.scrollbar_position[0] * event.rect().width()
                self.scroll_bar_rect = QRectF(scroll_x, 0.0, scroll_width,
                                              event.rect().height())
                scroll_path = QPainterPath()
                scroll_path.addRoundedRect(self.scroll_bar_rect, 6, 6)

                # draw scroll bar rect
                painter.fillPath(scroll_path, scroll_color)
                painter.drawPath(scroll_path)

                # draw handles
                painter.setPen(handle_pen)
                handle_width = 12.0

                # left handle
                left_handle_x = (self.scrollbar_position[0] *
                                 event.rect().width()) - (handle_width / 2.0)
                self.left_handle_rect = QRectF(left_handle_x,
                                               event.rect().height() / 4.0,
                                               handle_width,
                                               event.rect().height() / 2.0)
                left_handle_path = QPainterPath()
                left_handle_path.addRoundedRect(self.left_handle_rect,
                                                handle_width, handle_width)
                painter.fillPath(left_handle_path, handle_color)

                # right handle
                right_handle_x = (self.scrollbar_position[1] *
                                  event.rect().width()) - (handle_width / 2.0)
                self.right_handle_rect = QRectF(right_handle_x,
                                                event.rect().height() / 4.0,
                                                handle_width,
                                                event.rect().height() / 2.0)
                right_handle_path = QPainterPath()
                right_handle_path.addRoundedRect(self.right_handle_rect,
                                                 handle_width, handle_width)
                painter.fillPath(right_handle_path, handle_color)

            # Determine if play-head is inside scroll area
            if get_app().window.preview_thread.player.Mode(
            ) == openshot.PLAYBACK_PLAY and self.is_auto_center:
                if not self.scroll_bar_rect.contains(playhead_rect):
                    get_app().window.TimelineCenter.emit()

        # End painter
        painter.end()