Beispiel #1
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def press(x, y, n):
    if n == 1:
        frame.moveTo(vertical, x, 0).show(vertical)
        frame.moveTo(horizontal, 0, y).show(horizontal)
        renderer.render(frame)
    else:
        hide()
def press(x, y, n):
    "Dumb button press handling: we aren't passing presses to shado."
    if n == 1:
        frame.top(inner)
    else:
        frame.bottom(inner)

    renderer.render(frame)
Beispiel #3
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    def press(self, x, y, how):
        '''callback from shado: deal with a button press'''
        if how != 0:
            frame.show(block)
        else:
            frame.hide(block)

        renderer.render(self)
        return True
Beispiel #4
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    def press(self, x, y, how):
        '''callback from shado: deal with a button press'''
        if how != 0:
            frame.show(block)
        else:
            frame.hide(block)

        renderer.render(self)
        return True
Beispiel #5
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def bang():
    global interval
    global counter

    interval += 1

    if interval % 10 == 0:
        counter = (counter + 1) % 100

        frame.top(lftBlocks[counter / 10])
        frame.top(rhtBlocks[counter % 10])
        renderer.render(mainframe)
Beispiel #6
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def bang():
    global interval
    global counter

    interval += 1

    if interval % 10 == 0:
        counter = (counter + 1) % 100

        frame.top(lftBlocks[counter / 10])
        frame.top(rhtBlocks[counter % 10])
        renderer.render(mainframe)
Beispiel #7
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frame = Frame().add(block, 2, 2).hide(block)

class MyViewPort(ViewPort):
    '''
    In order to catch button presses, we'll put a ViewPort around
    the frame, but build it in Python with a callback.
    '''
    def __init__(self, router, x, y, width, height):
        ViewPort.__init__(self, router, x, y, width, height)

    def press(self, x, y, how):
        '''callback from shado: deal with a button press'''
        if how != 0:
            frame.show(block)
        else:
            frame.hide(block)

        renderer.render(self)
        return True

port = MyViewPort(frame, 0, 0, monomeWidth, monomeHeight)

manager = PressManager(port)

def bang(): pass

def press(x, y, how):
    manager.press(x, y, how)

renderer.render(port)
'''
A simple raise/lower demo: two tiles in
a frame.
'''

from net.loadbang.shado import Frame, Block
from net.loadbang.shado.types import LampState
from config import renderer

outer = Block(4, 4).fill(LampState.ON)
inner = Block(2, 2).fill(LampState.OFF)

frame = Frame().add(inner, 3, 3).add(outer, 2, 2)

def bang(): pass

def press(x, y, n):
    "Dumb button press handling: we aren't passing presses to shado."
    if n == 1:
        frame.top(inner)
    else:
        frame.bottom(inner)

    renderer.render(frame)

renderer.render(frame)
Beispiel #9
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    the frame, but build it in Python with a callback.
    '''
    def __init__(self, router, x, y, width, height):
        ViewPort.__init__(self, router, x, y, width, height)

    def press(self, x, y, how):
        '''callback from shado: deal with a button press'''
        if how != 0:
            frame.show(block)
        else:
            frame.hide(block)

        renderer.render(self)
        return True


port = MyViewPort(frame, 0, 0, monomeWidth, monomeHeight)

manager = PressManager(port)


def bang():
    pass


def press(x, y, how):
    manager.press(x, y, how)


renderer.render(port)
Beispiel #10
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def clear():
    renderer.render(blank)
Beispiel #11
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def hide():
    frame.hide(vertical)
    frame.hide(horizontal)
    renderer.render(frame)
'''
When launched, this script turns on all LEDs.
'''

from net.loadbang.shado import Block
from net.loadbang.shado.types import LampState
from config import renderer

lightBlock = Block(8, 8)
lightBlock.fill(LampState.ON)
renderer.render(lightBlock)
Beispiel #13
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def clear():
    renderer.render(blank)
Beispiel #14
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def test():
    renderer.render(frame)
Beispiel #15
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Needs the 10msec metronome.
'''

from net.loadbang.shado import Frame, Block
from net.loadbang.shado.types import LampState
from config import renderer

digits = [
    '111 101 101 101 111', '110 010 010 010 010', '111 001 111 100 111',
    '111 001 111 001 111', '101 101 111 001 001', '111 100 111 001 111',
    '111 100 111 101 111', '111 001 001 001 001', '111 101 111 101 111',
    '111 101 111 001 111'
]

frame = Frame()
renderer.render(frame)

mainframe = Frame()
f = mainframe.add(frame, 0, 0)

lftBlocks = [Block(digits[i]) for i in range(10)]
rhtBlocks = [Block(digits[i]) for i in range(10)]

for i in range(10):
    frame.add(lftBlocks[i], 0, 0).add(rhtBlocks[i], 5, 0)

counter = 99
interval = 0


def bang():
Beispiel #16
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def hide():
    frame.hide(vertical)
    frame.hide(horizontal)
    renderer.render(frame)
Beispiel #17
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def draw():
    renderer.render(frame)
Beispiel #18
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def test():
    renderer.render(frame)