Beispiel #1
0
 def __onArenaStarted(self, period, *args):
     self.__isArenaStarted = True if period == ARENA_PERIOD.BATTLE else False
     show = self.__isGUIVisible and self.__isArenaStarted
     self.__curCtrl.showGunMarker2(show and control_modes.useServerAim())
     if constants.IS_DEVELOPMENT:
         showArcadeAim = show
     else:
         showArcadeAim = show and not control_modes.useServerAim()
     self.__curCtrl.showGunMarker(showArcadeAim)
Beispiel #2
0
 def __onArenaStarted(self, period, *args):
     self.__isArenaStarted = True if period == ARENA_PERIOD.BATTLE else False
     show = self.__isGUIVisible and self.__isArenaStarted
     self.__curCtrl.showGunMarker2(show and control_modes.useServerAim())
     if constants.IS_DEVELOPMENT:
         showArcadeAim = show
     else:
         showArcadeAim = show and not control_modes.useServerAim()
     self.__curCtrl.showGunMarker(showArcadeAim)
Beispiel #3
0
 def __onArenaStarted(self, period, *args):
     self.__isArenaStarted = True if period == ARENA_PERIOD.BATTLE else False
     show = self.__isGUIVisible and self.__isArenaStarted
     self.__curCtrl.showGunMarker2(show and control_modes.useServerAim())
     self.__curCtrl.showGunMarker(show)