def __onArenaStarted(self, period, *args): self.__isArenaStarted = True if period == ARENA_PERIOD.BATTLE else False show = self.__isGUIVisible and self.__isArenaStarted self.__curCtrl.showGunMarker2(show and control_modes.useServerAim()) if constants.IS_DEVELOPMENT: showArcadeAim = show else: showArcadeAim = show and not control_modes.useServerAim() self.__curCtrl.showGunMarker(showArcadeAim)
def __onArenaStarted(self, period, *args): self.__isArenaStarted = True if period == ARENA_PERIOD.BATTLE else False show = self.__isGUIVisible and self.__isArenaStarted self.__curCtrl.showGunMarker2(show and control_modes.useServerAim()) self.__curCtrl.showGunMarker(show)