Beispiel #1
0
 def __init__(self):
   GameState.__init__(self)
   self.players = {}
   self.teamCount = 0
   self.largestTeam = 0
   self.stopGameTimer = None
   self.targetTeamCount = TEAM_COUNT
   self.setGameTime(GAME_TIME)
 def __init__(self):
     GameState.__init__(self)
     self.players = {}
     self.teamCount = 0
     self.largestTeam = 0
     self.stopGameTimer = None
     self.targetTeamCount = 2
     self.setGameTime(GAME_TIME)
Beispiel #3
0
 def __init__(self):
     GameState.__init__(self)
     self.players = {}
     self.teamCount = 0
     self.largestTeam = 0
     self.stopGameTimer = None
     self.targetTeamCount = TEAM_COUNT
     self.setGameTime(GAME_TIME)
     self.oocUpdater = self.OOCUpdater(self)
     self.oocUpdater.start()
     self._triggeredOOCWarning = {}
Beispiel #4
0
 def __init__(self):
   GameState.__init__(self)
   self.players = {}
   self.teamCount = 0
   self.largestTeam = 0
   self.stopGameTimer = None
   self.targetTeamCount = TEAM_COUNT
   self.setGameTime(GAME_TIME)
   self.oocUpdater = self.OOCUpdater(self)
   self.oocUpdater.start()
   self._triggeredOOCWarning = {}
Beispiel #5
0
  def __init__(self):
    GameState.__init__(self)
    self.players = {}
    self.baselinePlayers = {}
    self.teamCount = 0
    self.largestTeam = 0
    self.stopGameTimer = None
    self.targetTeamCount = TEAM_COUNT
    self.setGameTime(GAME_TIME)

    self.confidencePoint = time.time()
    self.uncertainEvents = []