Beispiel #1
0
def emulation_info_state(uuid):
    state_info = {}
    state_ref = dbm.retrieve_save_state(uuid=uuid)[0]
    other_save_states = dbm.retrieve_save_state(game_uuid=state_ref['game_uuid'])
    state_extra_files = dbm.retrieve_file_path(save_state_uuid=uuid)
    state_info['record'] = state_ref
    state_info['availableStates'] = filter(lambda s: True if s.get('save_state_source_data') or s.get('rl_starts_data') else False, other_save_states)
    state_info['fileMapping'] = {k: os.path.join('/game_data', v, k.split('/')[-1]) for k, v in map(lambda x: (x['file_path'], x['source_data']),
                                                                                      state_extra_files)} if state_extra_files else None
    state_info['fileInformation'] = {f['file_path']: f for f in state_extra_files}
    #   Save data is singular, and probably LZMA compressed
    if state_ref['save_state_source_data']:
        state_info['stateFileURL'] = os.path.join('/cite_data', state_ref['save_state_source_data'], '{}'.format(state_ref['uuid']))

    #   Save data is multiple and probably run length encoded
    if state_ref['rl_starts_data'] and state_ref['rl_lengths_data']:
        state_info['rlStartsURL'] = os.path.join('/cite_data', state_ref['rl_starts_data'], '{}'.format(state_ref['uuid']))
        state_info['rlLengthsURL'] = os.path.join('/cite_data', state_ref['rl_lengths_data'], '{}'.format(state_ref['uuid']))

    if state_extra_files:
        main_exec = dbm.retrieve_file_path(save_state_uuid=uuid, main_executable=True)[0]
        state_info['gameFileURL'] = os.path.join('/game_data', main_exec['source_data'], main_exec['file_path'].split('/')[-1])
    else:
        game_ref = dbm.retrieve_game_ref(state_ref['game_uuid'])
        state_info['gameFileURL'] = os.path.join('/game_data', game_ref['source_data'], game_ref['data_image_source'])
    return jsonify(state_info)
Beispiel #2
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def citation_page(uuid):
    game_ref = dbm.retrieve_game_ref(uuid)
    perf_ref = dbm.retrieve_perf_ref(uuid)
    derived_performances = dbm.retrieve_derived_performances(uuid)
    previous_performances = dbm.retrieve_performance_chain(uuid)[:-1]
    save_states = dbm.retrieve_save_state(game_uuid=uuid)
    extra_files = dbm.retrieve_file_path(game_uuid=uuid)

    if game_ref:
        return render_template('citation.html',
                               citeref=game_ref,
                               is_game=True,
                               is_performance=False,
                               derived_performances=derived_performances,
                               extra_files=extra_files,
                               save_states=save_states)
    elif perf_ref:
        performance_video = "/cite_data/{}/{}".format(perf_ref['replay_source_file_ref'],
                                                      perf_ref['replay_source_file_name'])
        return render_template('citation.html',
                               citeref=perf_ref,
                               is_game=False,
                               is_performance=True,
                               previous_performances=previous_performances,
                               performance_video=performance_video)
    return "No record found, sorry."
Beispiel #3
0
def play_page(uuid):
    init_state = request.values.get('init_state')
    cite_ref = dbm.retrieve_game_ref(uuid)
    state_dicts = dbm.retrieve_save_state(game_uuid=uuid)

    if init_state:
        init_state = dbm.retrieve_save_state(uuid=init_state)[0]
        has_exec = dbm.retrieve_file_path(save_state_uuid=init_state['uuid'], main_executable=True)
    else:
        has_exec = dbm.retrieve_file_path(game_uuid=uuid, save_state_uuid=None, main_executable=True)
        init_state = {'uuid': 'NO_ID'}

    if cite_ref and (cite_ref['data_image_source'] or has_exec):
        return render_template('play.html',
                               init_state=init_state,
                               cite_ref=cite_ref)
    return "No game data source found, sorry!"
Beispiel #4
0
def emulation_info_game(uuid):
    game_info = {}
    game_ref = dbm.retrieve_game_ref(uuid)
    game_extra_files = dbm.retrieve_file_path(game_uuid=uuid, save_state_uuid=None)

    if game_ref and (game_ref['data_image_source'] or game_extra_files):
        gis = game_ref['data_image_source']
        gsd = game_ref['source_data']
        main_exec = dbm.retrieve_file_path(game_uuid=uuid, save_state_uuid=None, main_executable=True)
        main_fp = main_exec[0]['file_path'].split('/')[-1] if main_exec else None
        game_info['gameFileURL'] = os.path.join('/game_data', gsd, gis) if gis else main_fp
        if game_extra_files:
            game_info['fileMapping'] = {k: os.path.join('/game_data', v, k.split('/')[-1]) for k, v in map(lambda x: (x['file_path'], x['source_data']),
                                                                                     game_extra_files)}
            game_info['fileInformation'] = {f['file_path']: f for f in game_extra_files}
        game_info['stateFileURL'] = None
        game_info['record'] = game_ref.elements
        game_info['availableStates'] = filter(lambda s: True if s.get('save_state_source_data') or s.get('rl_starts_data') else False, dbm.retrieve_save_state(game_uuid=uuid))
        game_info['availablePerformances'] = [dict(p.get_element_items()) for p in dbm.retrieve_derived_performances(uuid)]
    return jsonify(game_info)
Beispiel #5
0
def add_extra_file(uuid):
    extra_file_b64 = request.form.get('extra_file_data')
    sha1_hash = request.form.get('sha1_hash')
    data_length = int(request.form.get('data_length'))
    file_name = request.form.get('file_name')
    rel_file_path = request.form.get('rel_file_path')
    is_executable = request.form.get('is_executable')
    main_executable = request.form.get('main_executable')
    decoded_b64 = base64.b64decode(extra_file_b64)
    extra_b_array = bytearray(decoded_b64)

    main_executable = True if main_executable == 'true' else False
    is_executable = True if is_executable == 'true' else False

    if len(extra_b_array) != data_length:
        extra_b_array.extend([0 for _ in range(len(extra_b_array), data_length)])

    hash_check = get_byte_array_hash(extra_b_array)
    if hash_check != sha1_hash:
        print "{} hash: {} not equal to client hash: {}".format(file_name, hash_check, sha1_hash)

    #   If file with current hash and path already exists, add a new record for save state but
    #   do not create a duplicate file
    file_id = dbm.check_for_existing_file(rel_file_path, hash_check)
    if file_id:
        dbm.link_existing_file_to_save_state(uuid, file_id)
        print "File {}:{} found.".format(file_name, rel_file_path)
    else:
        print "File {}:{} created.".format(file_name, rel_file_path)
        source_data_hash, file_name = save_byte_array_to_store(extra_b_array,
                                                               file_name=file_name,
                                                               store_path=LOCAL_GAME_DATA_STORE)
        fields = OrderedDict(
            game_uuid=None,
            save_state_uuid=uuid,
            is_executable=is_executable,
            main_executable=main_executable,
            file_path=rel_file_path,
            source_data=source_data_hash
        )
        state_ref = dbm.retrieve_save_state(uuid=uuid)[0]
        fields['game_uuid'] = state_ref['game_uuid']
        dbm.add_to_file_path_table(**fields)

    file_path = dbm.retrieve_file_path(save_state_uuid=uuid, file_path=rel_file_path)[0]
    return jsonify(file_path)
def delete(ctx, uuid, keep_performances):
    no_prompts = ctx.obj['NO_PROMPTS']
    verbose = ctx.obj['VERBOSE']

    def check_delete(path):
        try:
            shutil.rmtree(path)
        except OSError as e:
            print e.message

    def delete_from_fts(uuid):
        ix = open_dir(LOCAL_FTS_INDEX)
        writer = ix.writer()
        writer.delete_by_term('id', uuid)
        writer.commit()

    game_ref = dbm.retrieve_game_ref(uuid)
    perf_ref = dbm.retrieve_perf_ref(uuid)
    state_ref = dbm.retrieve_save_state(uuid=uuid)
    if game_ref:
        perfs = dbm.retrieve_derived_performances(uuid)
        states = dbm.retrieve_save_state(game_uuid=uuid)
        files = dbm.retrieve_file_path(game_uuid=uuid)

        for f in files:
                check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_GAME_DATA_STORE, f['source_data']))
        dbm.delete_from_table(dbm.GAME_FILE_PATH_TABLE, ['game_uuid'], [uuid])

        for s in states:
            if s['save_state_source_data']:
                check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, s['save_state_source_data']))
            else:
                if s['rl_starts_data']:
                    check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, s['rl_starts_data']))
                    check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, s['rl_lengths_data']))
            if s['has_screen']:
                check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, s['uuid']))
        dbm.delete_from_table(dbm.GAME_SAVE_TABLE, ['game_uuid'], [uuid])

        for p in perfs:
            if p['replay_source_file_ref']:
                check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, p['replay_source_file_ref']))
            dbm.delete_from_table(dbm.SAVE_STATE_PERFORMANCE_LINK_TABLE,['performance_uuid'], [p['uuid']])
        dbm.delete_from_table(dbm.PERFORMANCE_CITATION_TABLE, ['game_uuid'], [uuid])

        if game_ref['source_data']:
            check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_GAME_DATA_STORE, game_ref['source_data']))

        dbm.delete_from_table(dbm.GAME_CITATION_TABLE, ['uuid'], [uuid])
        delete_from_fts(uuid)
    elif perf_ref:
        dbm.delete_from_table(dbm.SAVE_STATE_PERFORMANCE_LINK_TABLE,['performance_uuid'], [uuid])
        if perf_ref['replay_source_file_ref']:
            check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, perf_ref['replay_source_file_ref']))
        dbm.delete_from_table(dbm.PERFORMANCE_CITATION_TABLE, ['uuid'], [uuid])
        delete_from_fts(uuid)
    elif state_ref:
        state_ref = state_ref[0] # retrieve states returns lists
        files = dbm.retrieve_file_path(save_state_uuid=uuid)
        for f in files:
            check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_GAME_DATA_STORE, f['source_data']))
        dbm.delete_from_table(dbm.SAVE_STATE_PERFORMANCE_LINK_TABLE,['save_state_uuid'], [uuid])
        if state_ref['has_screen']:
            check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, state_ref['uuid']))
        dbm.delete_from_table(dbm.GAME_SAVE_TABLE, ['uuid'], [uuid])
        delete_from_fts(uuid)
    else:
        click.echo('UUID {} not found.'.format(uuid))
        sys.exit(1)