def emulation_info_state(uuid): state_info = {} state_ref = dbm.retrieve_save_state(uuid=uuid)[0] other_save_states = dbm.retrieve_save_state(game_uuid=state_ref['game_uuid']) state_extra_files = dbm.retrieve_file_path(save_state_uuid=uuid) state_info['record'] = state_ref state_info['availableStates'] = filter(lambda s: True if s.get('save_state_source_data') or s.get('rl_starts_data') else False, other_save_states) state_info['fileMapping'] = {k: os.path.join('/game_data', v, k.split('/')[-1]) for k, v in map(lambda x: (x['file_path'], x['source_data']), state_extra_files)} if state_extra_files else None state_info['fileInformation'] = {f['file_path']: f for f in state_extra_files} # Save data is singular, and probably LZMA compressed if state_ref['save_state_source_data']: state_info['stateFileURL'] = os.path.join('/cite_data', state_ref['save_state_source_data'], '{}'.format(state_ref['uuid'])) # Save data is multiple and probably run length encoded if state_ref['rl_starts_data'] and state_ref['rl_lengths_data']: state_info['rlStartsURL'] = os.path.join('/cite_data', state_ref['rl_starts_data'], '{}'.format(state_ref['uuid'])) state_info['rlLengthsURL'] = os.path.join('/cite_data', state_ref['rl_lengths_data'], '{}'.format(state_ref['uuid'])) if state_extra_files: main_exec = dbm.retrieve_file_path(save_state_uuid=uuid, main_executable=True)[0] state_info['gameFileURL'] = os.path.join('/game_data', main_exec['source_data'], main_exec['file_path'].split('/')[-1]) else: game_ref = dbm.retrieve_game_ref(state_ref['game_uuid']) state_info['gameFileURL'] = os.path.join('/game_data', game_ref['source_data'], game_ref['data_image_source']) return jsonify(state_info)
def citation_page(uuid): game_ref = dbm.retrieve_game_ref(uuid) perf_ref = dbm.retrieve_perf_ref(uuid) derived_performances = dbm.retrieve_derived_performances(uuid) previous_performances = dbm.retrieve_performance_chain(uuid)[:-1] save_states = dbm.retrieve_save_state(game_uuid=uuid) extra_files = dbm.retrieve_file_path(game_uuid=uuid) if game_ref: return render_template('citation.html', citeref=game_ref, is_game=True, is_performance=False, derived_performances=derived_performances, extra_files=extra_files, save_states=save_states) elif perf_ref: performance_video = "/cite_data/{}/{}".format(perf_ref['replay_source_file_ref'], perf_ref['replay_source_file_name']) return render_template('citation.html', citeref=perf_ref, is_game=False, is_performance=True, previous_performances=previous_performances, performance_video=performance_video) return "No record found, sorry."
def play_page(uuid): init_state = request.values.get('init_state') cite_ref = dbm.retrieve_game_ref(uuid) state_dicts = dbm.retrieve_save_state(game_uuid=uuid) if init_state: init_state = dbm.retrieve_save_state(uuid=init_state)[0] has_exec = dbm.retrieve_file_path(save_state_uuid=init_state['uuid'], main_executable=True) else: has_exec = dbm.retrieve_file_path(game_uuid=uuid, save_state_uuid=None, main_executable=True) init_state = {'uuid': 'NO_ID'} if cite_ref and (cite_ref['data_image_source'] or has_exec): return render_template('play.html', init_state=init_state, cite_ref=cite_ref) return "No game data source found, sorry!"
def emulation_info_game(uuid): game_info = {} game_ref = dbm.retrieve_game_ref(uuid) game_extra_files = dbm.retrieve_file_path(game_uuid=uuid, save_state_uuid=None) if game_ref and (game_ref['data_image_source'] or game_extra_files): gis = game_ref['data_image_source'] gsd = game_ref['source_data'] main_exec = dbm.retrieve_file_path(game_uuid=uuid, save_state_uuid=None, main_executable=True) main_fp = main_exec[0]['file_path'].split('/')[-1] if main_exec else None game_info['gameFileURL'] = os.path.join('/game_data', gsd, gis) if gis else main_fp if game_extra_files: game_info['fileMapping'] = {k: os.path.join('/game_data', v, k.split('/')[-1]) for k, v in map(lambda x: (x['file_path'], x['source_data']), game_extra_files)} game_info['fileInformation'] = {f['file_path']: f for f in game_extra_files} game_info['stateFileURL'] = None game_info['record'] = game_ref.elements game_info['availableStates'] = filter(lambda s: True if s.get('save_state_source_data') or s.get('rl_starts_data') else False, dbm.retrieve_save_state(game_uuid=uuid)) game_info['availablePerformances'] = [dict(p.get_element_items()) for p in dbm.retrieve_derived_performances(uuid)] return jsonify(game_info)
def add_extra_file(uuid): extra_file_b64 = request.form.get('extra_file_data') sha1_hash = request.form.get('sha1_hash') data_length = int(request.form.get('data_length')) file_name = request.form.get('file_name') rel_file_path = request.form.get('rel_file_path') is_executable = request.form.get('is_executable') main_executable = request.form.get('main_executable') decoded_b64 = base64.b64decode(extra_file_b64) extra_b_array = bytearray(decoded_b64) main_executable = True if main_executable == 'true' else False is_executable = True if is_executable == 'true' else False if len(extra_b_array) != data_length: extra_b_array.extend([0 for _ in range(len(extra_b_array), data_length)]) hash_check = get_byte_array_hash(extra_b_array) if hash_check != sha1_hash: print "{} hash: {} not equal to client hash: {}".format(file_name, hash_check, sha1_hash) # If file with current hash and path already exists, add a new record for save state but # do not create a duplicate file file_id = dbm.check_for_existing_file(rel_file_path, hash_check) if file_id: dbm.link_existing_file_to_save_state(uuid, file_id) print "File {}:{} found.".format(file_name, rel_file_path) else: print "File {}:{} created.".format(file_name, rel_file_path) source_data_hash, file_name = save_byte_array_to_store(extra_b_array, file_name=file_name, store_path=LOCAL_GAME_DATA_STORE) fields = OrderedDict( game_uuid=None, save_state_uuid=uuid, is_executable=is_executable, main_executable=main_executable, file_path=rel_file_path, source_data=source_data_hash ) state_ref = dbm.retrieve_save_state(uuid=uuid)[0] fields['game_uuid'] = state_ref['game_uuid'] dbm.add_to_file_path_table(**fields) file_path = dbm.retrieve_file_path(save_state_uuid=uuid, file_path=rel_file_path)[0] return jsonify(file_path)
def delete(ctx, uuid, keep_performances): no_prompts = ctx.obj['NO_PROMPTS'] verbose = ctx.obj['VERBOSE'] def check_delete(path): try: shutil.rmtree(path) except OSError as e: print e.message def delete_from_fts(uuid): ix = open_dir(LOCAL_FTS_INDEX) writer = ix.writer() writer.delete_by_term('id', uuid) writer.commit() game_ref = dbm.retrieve_game_ref(uuid) perf_ref = dbm.retrieve_perf_ref(uuid) state_ref = dbm.retrieve_save_state(uuid=uuid) if game_ref: perfs = dbm.retrieve_derived_performances(uuid) states = dbm.retrieve_save_state(game_uuid=uuid) files = dbm.retrieve_file_path(game_uuid=uuid) for f in files: check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_GAME_DATA_STORE, f['source_data'])) dbm.delete_from_table(dbm.GAME_FILE_PATH_TABLE, ['game_uuid'], [uuid]) for s in states: if s['save_state_source_data']: check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, s['save_state_source_data'])) else: if s['rl_starts_data']: check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, s['rl_starts_data'])) check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, s['rl_lengths_data'])) if s['has_screen']: check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, s['uuid'])) dbm.delete_from_table(dbm.GAME_SAVE_TABLE, ['game_uuid'], [uuid]) for p in perfs: if p['replay_source_file_ref']: check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, p['replay_source_file_ref'])) dbm.delete_from_table(dbm.SAVE_STATE_PERFORMANCE_LINK_TABLE,['performance_uuid'], [p['uuid']]) dbm.delete_from_table(dbm.PERFORMANCE_CITATION_TABLE, ['game_uuid'], [uuid]) if game_ref['source_data']: check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_GAME_DATA_STORE, game_ref['source_data'])) dbm.delete_from_table(dbm.GAME_CITATION_TABLE, ['uuid'], [uuid]) delete_from_fts(uuid) elif perf_ref: dbm.delete_from_table(dbm.SAVE_STATE_PERFORMANCE_LINK_TABLE,['performance_uuid'], [uuid]) if perf_ref['replay_source_file_ref']: check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, perf_ref['replay_source_file_ref'])) dbm.delete_from_table(dbm.PERFORMANCE_CITATION_TABLE, ['uuid'], [uuid]) delete_from_fts(uuid) elif state_ref: state_ref = state_ref[0] # retrieve states returns lists files = dbm.retrieve_file_path(save_state_uuid=uuid) for f in files: check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_GAME_DATA_STORE, f['source_data'])) dbm.delete_from_table(dbm.SAVE_STATE_PERFORMANCE_LINK_TABLE,['save_state_uuid'], [uuid]) if state_ref['has_screen']: check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, state_ref['uuid'])) dbm.delete_from_table(dbm.GAME_SAVE_TABLE, ['uuid'], [uuid]) delete_from_fts(uuid) else: click.echo('UUID {} not found.'.format(uuid)) sys.exit(1)