def move_on(self, next_room, story_tag, action_tag): "moves the game to the next scene, the waste center" if next_room == 'waste_center': wc = WasteCenter() wc.enter(story_tag, action_tag) else: dt = Death() dt.enter(story_tag, action_tag)
def move_on(self, next_room, story_tag, action_tag): "moves the game into the next scene" if next_room == 'cortex_vault': cv = CortexVault() cv.enter(story_tag, action_tag) else: dt = Death() dt.enter(story_tag, action_tag)
def move_on(self, next_room, story_tag, action_tag): "moves the game into the next scene" if next_room == 'power_center': pc = PowerCenter() pc.enter(story_tag, action_tag) else: dt = Death() dt.enter(story_tag, action_tag)
def move_on(self, next_room, story_tag, action_tag): "moves the game into the next scene" if next_room == 'consciousness_link': cl = ConsciousnessLink() cl.enter(story_tag, action_tag) else: dt = Death() dt.enter(story_tag, action_tag)
def move_on(self, next_room, story_tag, action_tag): "moves the game into the next scene" if next_room == 'victory': vt = Victory() vt.enter(story_tag, action_tag) else: dt = Death() dt.enter(story_tag, action_tag)