示例#1
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	def move_on(self, next_room, story_tag, action_tag):
		"moves the game to the next scene, the waste center"
		if next_room == 'waste_center':
			wc = WasteCenter()
			wc.enter(story_tag, action_tag)
		else:
			dt = Death()
			dt.enter(story_tag, action_tag)
示例#2
0
	def move_on(self, next_room, story_tag, action_tag):
		"moves the game into the next scene"
		if next_room == 'cortex_vault':
			cv = CortexVault()
			cv.enter(story_tag, action_tag)
		else:
			dt = Death()
			dt.enter(story_tag, action_tag)
示例#3
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	def move_on(self, next_room, story_tag, action_tag):
		"moves the game into the next scene"
		if next_room == 'power_center':
			pc = PowerCenter()
			pc.enter(story_tag, action_tag)
		else:
			dt = Death()
			dt.enter(story_tag, action_tag)	
示例#4
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 def move_on(self, next_room, story_tag, action_tag):
     "moves the game into the next scene"
     if next_room == 'power_center':
         pc = PowerCenter()
         pc.enter(story_tag, action_tag)
     else:
         dt = Death()
         dt.enter(story_tag, action_tag)
示例#5
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 def move_on(self, next_room, story_tag, action_tag):
     "moves the game into the next scene"
     if next_room == 'consciousness_link':
         cl = ConsciousnessLink()
         cl.enter(story_tag, action_tag)
     else:
         dt = Death()
         dt.enter(story_tag, action_tag)
示例#6
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 def move_on(self, next_room, story_tag, action_tag):
     "moves the game to the next scene, the waste center"
     if next_room == 'waste_center':
         wc = WasteCenter()
         wc.enter(story_tag, action_tag)
     else:
         dt = Death()
         dt.enter(story_tag, action_tag)
示例#7
0
 def move_on(self, next_room, story_tag, action_tag):
     "moves the game into the next scene"
     if next_room == 'cortex_vault':
         cv = CortexVault()
         cv.enter(story_tag, action_tag)
     else:
         dt = Death()
         dt.enter(story_tag, action_tag)
示例#8
0
	def move_on(self, next_room, story_tag, action_tag):
		"moves the game into the next scene"
		if next_room == 'consciousness_link':
			cl = ConsciousnessLink()
			cl.enter(story_tag, action_tag)
		else:
			dt = Death()
			dt.enter(story_tag, action_tag)
	def move_on(self, next_room, story_tag, action_tag):
		"moves the game into the next scene"
		if next_room == 'victory':
			vt = Victory()
			vt.enter(story_tag, action_tag)
		else:
			dt = Death()
			dt.enter(story_tag, action_tag)