Beispiel #1
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    def setUp(self):
        self._data_provider = MagicMock()
        self._aa_factory = MagicMock()
        self._logger = MagicMock()
        self._lineage = {"family": "Family", "archetype": "Archetype"}
        self._class_name = "SomeClass"
        self._aa = [1, 2, 3]
        self._orphans = [4, 5, 6]
        self._subtrees = ["Subtree1", "Subtree2"]
        self._tree_type = "TreeType"

        self.sut = TreeFactory(self._data_provider, self._aa_factory,
                               self._logger)
Beispiel #2
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 def setUp(self):
     self._data_provider = MagicMock()
     self._aa_factory = MagicMock()
     self._logger = MagicMock()
     self._lineage = { "family": "Family", "archetype": "Archetype" }
     self._class_name = "SomeClass"
     self._aa = [1,2,3]
     self._orphans = [4,5,6]
     self._subtrees = ["Subtree1", "Subtree2"]
     self._tree_type = "TreeType"
     
     self.sut = TreeFactory(self._data_provider, self._aa_factory, self._logger)
Beispiel #3
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class TestTreeFactory(unittest.TestCase):
    def setUp(self):
        self._data_provider = MagicMock()
        self._aa_factory = MagicMock()
        self._logger = MagicMock()
        self._lineage = { "family": "Family", "archetype": "Archetype" }
        self._class_name = "SomeClass"
        self._aa = [1,2,3]
        self._orphans = [4,5,6]
        self._subtrees = ["Subtree1", "Subtree2"]
        self._tree_type = "TreeType"
        
        self.sut = TreeFactory(self._data_provider, self._aa_factory, self._logger)
        
        
    def _setup_tree(self, tree):
        def _create_all_aa(aa_nodes, lineage, class_name, tree_name, tree_type, y_subclass):
            if (aa_nodes is tree["alternateadvancementnode_list"] and lineage is self._lineage and class_name == self._class_name and tree_name == tree["name"]):
                return self._aa, self._orphans, self._subtrees
            
        self._data_provider.tree.return_value = { "alternateadvancement_list": [tree]}
        self._aa_factory.create_all.side_effect = _create_all_aa

    def test_create_maps_basic_properties(self):
        tree_soe_id = 1
        tree = TreeBuilder()\
            .with_id(tree_soe_id)\
            .is_warder_tree()\
            .build()

        self._setup_tree(tree)

        result = self.sut.create(tree_soe_id, self._lineage, self._class_name)

        self.assertEqual(result.id, 1)
        self.assertEqual(result.soe_id, tree_soe_id)
        self.assertEqual(result.name, tree["name"])
        self.assertEqual(result.is_warder_tree, True)

    def test_create_populates_aa(self):
        aa_node = AABuilder().with_id(1).name("SomeAA").build()
        tree = TreeBuilder()\
            .with_aa([aa_node])\
            .build()
        
        self._setup_tree(tree)
        result = self.sut.create(0, self._lineage, self._class_name)

        self.assertEqual(result.aa,  self._aa)

    def test_create_populates_max_points(self):
        tree = TreeBuilder()\
            .max_points(150)\
            .build()

        self._setup_tree(tree)
        result = self.sut.create(0, self._lineage, self._class_name)

        self.assertEqual(result.max_points, 150)

    def test_create_populates_x_y_ratio_and_subclasses(self):
        tree = TreeBuilder()\
            .x_subclass("XSubclass")\
            .y_subclass("YSubclass")\
            .x_y_ratio(20, 2)\
            .build()

        self._setup_tree(tree)
        result = self.sut.create(0, self._lineage, self._class_name)

        self.assertEqual(result.x_y_ratio, 10)
        self.assertEqual(result.x_subclass, "XSubclass")
        self.assertEqual(result.y_subclass, "YSubclass")

    def test_create_name_equal_to_archetype_sets_type(self):
        tree = TreeBuilder().name(self._lineage["archetype"]).build()

        self._setup_tree(tree)
        result = self.sut.create(0, self._lineage, self._class_name)
        
        self.assertEqual(result.type, "Archetype")
        
    def test_create_has_prismatic_subtree_name_adds_prismatic_suffix(self):
        self._subtrees = ["Prismatic"]
        tree = TreeBuilder().name(self._class_name).build()

        self._setup_tree(tree)
        result = self.sut.create(0, self._lineage, self._class_name)
        
        self.assertEqual(result.name, self._class_name + " (Prismatic)")
        self.assertEqual(result.type, "ClassPrismatic")
        
    def test_create_name_equal_to_class_name_sets_type(self):
        tree = TreeBuilder().name(self._class_name).build()

        self._setup_tree(tree)
        result = self.sut.create(0, self._lineage, self._class_name)
        
        self.assertEqual(result.type, "Class")

    def test_create_is_warder_tree_sets_warder_type(self):
        tree = TreeBuilder().is_warder_tree().build()

        self._setup_tree(tree)
        result = self.sut.create(0, self._lineage, self._class_name)
        
        self.assertEqual(result.type, "Warder")
        
    def test_create_sets_type_to_tree_name_without_spaces(self):
        tree = TreeBuilder().name("Tradeskill Prestige").build()

        self._setup_tree(tree)
        result = self.sut.create(0, self._lineage, self._class_name)
        
        self.assertEqual(result.type, "TradeskillPrestige")
Beispiel #4
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class TestTreeFactory(unittest.TestCase):
    def setUp(self):
        self._data_provider = MagicMock()
        self._aa_factory = MagicMock()
        self._logger = MagicMock()
        self._lineage = {"family": "Family", "archetype": "Archetype"}
        self._class_name = "SomeClass"
        self._aa = [1, 2, 3]
        self._orphans = [4, 5, 6]
        self._subtrees = ["Subtree1", "Subtree2"]
        self._tree_type = "TreeType"

        self.sut = TreeFactory(self._data_provider, self._aa_factory,
                               self._logger)

    def _setup_tree(self, tree):
        def _create_all_aa(aa_nodes, lineage, class_name, tree_name, tree_type,
                           y_subclass):
            if (aa_nodes is tree["alternateadvancementnode_list"]
                    and lineage is self._lineage
                    and class_name == self._class_name
                    and tree_name == tree["name"]):
                return self._aa, self._orphans, self._subtrees

        self._data_provider.tree.return_value = {
            "alternateadvancement_list": [tree]
        }
        self._aa_factory.create_all.side_effect = _create_all_aa

    def test_create_maps_basic_properties(self):
        tree_soe_id = 1
        tree = TreeBuilder()\
            .with_id(tree_soe_id)\
            .is_warder_tree()\
            .build()

        self._setup_tree(tree)

        result = self.sut.create(tree_soe_id, self._lineage, self._class_name)

        self.assertEqual(result.id, 1)
        self.assertEqual(result.soe_id, tree_soe_id)
        self.assertEqual(result.name, tree["name"])
        self.assertEqual(result.is_warder_tree, True)

    def test_create_populates_aa(self):
        aa_node = AABuilder().with_id(1).name("SomeAA").build()
        tree = TreeBuilder()\
            .with_aa([aa_node])\
            .build()

        self._setup_tree(tree)
        result = self.sut.create(0, self._lineage, self._class_name)

        self.assertEqual(result.aa, self._aa)

    def test_create_populates_max_points(self):
        tree = TreeBuilder()\
            .max_points(150)\
            .build()

        self._setup_tree(tree)
        result = self.sut.create(0, self._lineage, self._class_name)

        self.assertEqual(result.max_points, 150)

    def test_create_populates_x_y_ratio_and_subclasses(self):
        tree = TreeBuilder()\
            .x_subclass("XSubclass")\
            .y_subclass("YSubclass")\
            .x_y_ratio(20, 2)\
            .build()

        self._setup_tree(tree)
        result = self.sut.create(0, self._lineage, self._class_name)

        self.assertEqual(result.x_y_ratio, 10)
        self.assertEqual(result.x_subclass, "XSubclass")
        self.assertEqual(result.y_subclass, "YSubclass")

    def test_create_name_equal_to_archetype_sets_type(self):
        tree = TreeBuilder().name(self._lineage["archetype"]).build()

        self._setup_tree(tree)
        result = self.sut.create(0, self._lineage, self._class_name)

        self.assertEqual(result.type, "Archetype")

    def test_create_has_prismatic_subtree_name_adds_prismatic_suffix(self):
        self._subtrees = ["Prismatic"]
        tree = TreeBuilder().name(self._class_name).build()

        self._setup_tree(tree)
        result = self.sut.create(0, self._lineage, self._class_name)

        self.assertEqual(result.name, self._class_name + " (Prismatic)")
        self.assertEqual(result.type, "ClassPrismatic")

    def test_create_name_equal_to_class_name_sets_type(self):
        tree = TreeBuilder().name(self._class_name).build()

        self._setup_tree(tree)
        result = self.sut.create(0, self._lineage, self._class_name)

        self.assertEqual(result.type, "Class")

    def test_create_is_warder_tree_sets_warder_type(self):
        tree = TreeBuilder().is_warder_tree().build()

        self._setup_tree(tree)
        result = self.sut.create(0, self._lineage, self._class_name)

        self.assertEqual(result.type, "Warder")

    def test_create_sets_type_to_tree_name_without_spaces(self):
        tree = TreeBuilder().name("Tradeskill Prestige").build()

        self._setup_tree(tree)
        result = self.sut.create(0, self._lineage, self._class_name)

        self.assertEqual(result.type, "TradeskillPrestige")
Beispiel #5
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    def run(self):
        start_time = datetime.datetime.now()

        logger = ConsoleLogger()
        logger.log('Started')

        cache_dir_path = os.path.abspath('./soe/cached_data')
        logger.log('Cache path: ' + cache_dir_path)

        data_provider = CachedDataProvider(SonyDataProvider(UrlReader(logger)),
                                           FileDataCache(cache_dir_path))
        spell_effect_formatter = SpellEffectFormatter()
        coord_mapper = AACoordMapper()

        aa_factory = AAFactory(data_provider, spell_effect_formatter,
                               coord_mapper, logger)
        tree_factory = TreeFactory(data_provider, aa_factory, logger)
        point_pool_factory = PointPoolFactory()
        class_factory = EQ2ClassFactory(data_provider, tree_factory,
                                        point_pool_factory, logger)

        json_writer = JsonFileWriter(logger)

        build_dir = os.path.abspath('../../build')

        icon_output_path = os.path.join(build_dir, 'icons')
        self._ensure_dir_exists(icon_output_path)
        icon_downloader = IconDownloader(data_provider, icon_output_path,
                                         logger)

        image_manipulator = ImageManipulator()

        sprite_output_path = os.path.join(build_dir, 'sprites')
        self._ensure_dir_exists(sprite_output_path)
        sprite_image_generator = SpriteImageGenerator(image_manipulator,
                                                      icon_output_path,
                                                      sprite_output_path,
                                                      logger)

        classes = list(class_factory.create_classes())

        tree_output_dir = os.path.join('.', 'output')
        tree_minified_output_dir = os.path.join('.', 'output_min')

        icon_size = 42
        icon_padding = 1
        sprite_css_generator = SpriteCssGenerator()

        for c in classes:
            icon_downloader.download_all(c)
            sprite_image_generator.generate(c, icon_size, icon_padding)

            filename = c.name + '.json'
            json_writer.write(c.to_dict(),
                              os.path.join(tree_output_dir, filename),
                              indent=3)
            json_writer.write(c.to_dict(),
                              os.path.join(tree_minified_output_dir, filename))

            if c.name == 'Beastlord':
                beastlord_css = sprite_css_generator.generate_css(
                    c.trees, icon_size, icon_padding, '.Beastlord ')
                self._write_to_text_file(
                    os.path.join(sprite_output_path, "sprites-beastlord.css"),
                    beastlord_css)

        css = sprite_css_generator.generate_css(classes[0].trees, icon_size,
                                                icon_padding)
        self._write_to_text_file(
            os.path.join(sprite_output_path, "sprites.css"), css)

        end_time = datetime.datetime.now()
        logger.log('Done in {0}'.format(end_time - start_time))