Beispiel #1
0
    def setUp(self):
        self._data_provider = MagicMock()
        self._aa_factory = MagicMock()
        self._logger = MagicMock()
        self._lineage = {"family": "Family", "archetype": "Archetype"}
        self._class_name = "SomeClass"
        self._aa = [1, 2, 3]
        self._orphans = [4, 5, 6]
        self._subtrees = ["Subtree1", "Subtree2"]
        self._tree_type = "TreeType"

        self.sut = TreeFactory(self._data_provider, self._aa_factory,
                               self._logger)
Beispiel #2
0
    def run(self):
        start_time = datetime.datetime.now()

        logger = ConsoleLogger()
        logger.log('Started')

        cache_dir_path = os.path.abspath('./soe/cached_data')
        logger.log('Cache path: ' + cache_dir_path)

        data_provider = CachedDataProvider(SonyDataProvider(UrlReader(logger)),
                                           FileDataCache(cache_dir_path))
        spell_effect_formatter = SpellEffectFormatter()
        coord_mapper = AACoordMapper()

        aa_factory = AAFactory(data_provider, spell_effect_formatter,
                               coord_mapper, logger)
        tree_factory = TreeFactory(data_provider, aa_factory, logger)
        point_pool_factory = PointPoolFactory()
        class_factory = EQ2ClassFactory(data_provider, tree_factory,
                                        point_pool_factory, logger)

        json_writer = JsonFileWriter(logger)

        build_dir = os.path.abspath('../../build')

        icon_output_path = os.path.join(build_dir, 'icons')
        self._ensure_dir_exists(icon_output_path)
        icon_downloader = IconDownloader(data_provider, icon_output_path,
                                         logger)

        image_manipulator = ImageManipulator()

        sprite_output_path = os.path.join(build_dir, 'sprites')
        self._ensure_dir_exists(sprite_output_path)
        sprite_image_generator = SpriteImageGenerator(image_manipulator,
                                                      icon_output_path,
                                                      sprite_output_path,
                                                      logger)

        classes = list(class_factory.create_classes())

        tree_output_dir = os.path.join('.', 'output')
        tree_minified_output_dir = os.path.join('.', 'output_min')

        icon_size = 42
        icon_padding = 1
        sprite_css_generator = SpriteCssGenerator()

        for c in classes:
            icon_downloader.download_all(c)
            sprite_image_generator.generate(c, icon_size, icon_padding)

            filename = c.name + '.json'
            json_writer.write(c.to_dict(),
                              os.path.join(tree_output_dir, filename),
                              indent=3)
            json_writer.write(c.to_dict(),
                              os.path.join(tree_minified_output_dir, filename))

            if c.name == 'Beastlord':
                beastlord_css = sprite_css_generator.generate_css(
                    c.trees, icon_size, icon_padding, '.Beastlord ')
                self._write_to_text_file(
                    os.path.join(sprite_output_path, "sprites-beastlord.css"),
                    beastlord_css)

        css = sprite_css_generator.generate_css(classes[0].trees, icon_size,
                                                icon_padding)
        self._write_to_text_file(
            os.path.join(sprite_output_path, "sprites.css"), css)

        end_time = datetime.datetime.now()
        logger.log('Done in {0}'.format(end_time - start_time))