def on_touch_down(self, touch):
        '''Default handler for 'on_touch_down' event
        '''
        if self.collide_point(*touch.pos):
            self.info_bubble = InfoBubble(message=self.info_message)
            self.info_bubble.show(self.pos, 1)

        return super(EventHandlerTextInput, self).on_touch_down(touch)
Beispiel #2
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    def on_touch_down(self, touch):
        '''Default handler for 'on_touch_down' event
        '''
        if self.collide_point(*touch.pos):
            self.info_bubble = InfoBubble(message=self.info_message)
            bubble_pos = list(self.to_window(*self.pos))
            bubble_pos[1] += self.height
            self.info_bubble.show(bubble_pos, 1.5)

        return super(EventHandlerTextInput, self).on_touch_down(touch)