def on_touch_down(self, touch): '''Default handler for 'on_touch_down' event ''' if self.collide_point(*touch.pos): self.info_bubble = InfoBubble(message=self.info_message) self.info_bubble.show(self.pos, 1) return super(EventHandlerTextInput, self).on_touch_down(touch)
def on_touch_down(self, touch): '''Default handler for 'on_touch_down' event ''' if self.collide_point(*touch.pos): self.info_bubble = InfoBubble(message=self.info_message) bubble_pos = list(self.to_window(*self.pos)) bubble_pos[1] += self.height self.info_bubble.show(bubble_pos, 1.5) return super(EventHandlerTextInput, self).on_touch_down(touch)