def diceMove(self, position, turn): move = dice() #move = 1 #Print Dice Value to screen if (turn != 0): print("computer roLLed!!! ", move) else: print("user rolled!!! ", move) dice_value = Label(self.canvas, text=str(move), background='white', font=("Helvetica", 25)) dice_value.pack() dice_value.place(x=775, y=105) self.x, self.y = position[0], position[1] self.move = move if (move + self.block[turn] > 30): time.sleep(0.70) return [self.x, self.y] self.block[turn] += move self.canvas.delete(self.player[turn]) self.peices(move, turn) return [self.x, self.y]
def diceMove(self, position, turn): move = dice() #move = 1 #Print Dice Value to screen dice_value = Label(self.canvas, text=str(move), background='white', font=("Helvetica", 25)) dice_value.pack() dice_value.place(x=775, y=105) self.x, self.y = position[0], position[1] if(move+self.block[turn] > 30): return [self.x, self.y] self.move = move self.block[turn] += move self.canvas.delete(self.player[turn]) self.peices(move, turn) return [self.x, self.y]