Ejemplo n.º 1
0
    def diceMove(self, position, turn):
        move = dice()
        #move = 1
        #Print Dice Value to screen
        if (turn != 0):
            print("computer roLLed!!! ", move)
        else:
            print("user rolled!!! ", move)
        dice_value = Label(self.canvas,
                           text=str(move),
                           background='white',
                           font=("Helvetica", 25))
        dice_value.pack()
        dice_value.place(x=775, y=105)

        self.x, self.y = position[0], position[1]
        self.move = move
        if (move + self.block[turn] > 30):
            time.sleep(0.70)
            return [self.x, self.y]

        self.block[turn] += move

        self.canvas.delete(self.player[turn])
        self.peices(move, turn)

        return [self.x, self.y]
Ejemplo n.º 2
0
    def diceMove(self, position, turn):
        move = dice()
        #move = 1
        #Print Dice Value to screen
        dice_value = Label(self.canvas, text=str(move),
                           background='white', font=("Helvetica", 25))
        dice_value.pack()
        dice_value.place(x=775, y=105)
        
        
        self.x, self.y = position[0], position[1]
        if(move+self.block[turn] > 30):
            return [self.x, self.y]
        
        self.move = move
        self.block[turn] += move
        
        self.canvas.delete(self.player[turn])
        self.peices(move, turn)

        return [self.x, self.y]