Beispiel #1
0
 def start(self):
     self.music.stop(500)
     self.music.play('data/sounds/loser.wav')
     fnt = pygame.font.SysFont('Verdana',30,italic=True)
     text = fnt.render('You Got Knocked Out!',True,(255,0,0))
     disp = pygame.display.get_surface()
     disp.blit(text,(400-text.get_width()/2,
                     300-text.get_height()/2))
     pygame.display.flip()
     State.start(self)
Beispiel #2
0
 def start(self):
     self.music.stop(500)
     self.music.play('data/sounds/winner.wav')
     fnt = pygame.font.SysFont('Verdana',30,italic=True)
     text = fnt.render('Level Completed!',True,(0,255,0))
     disp = pygame.display.get_surface()
     disp.blit(text,(400-text.get_width()/2,
                     300-text.get_height()/2))
     pygame.display.flip()
     State.start(self)
Beispiel #3
0
 def start(self):
     State.start(self)
     self.EVT_tick(None)
     self.playing = False
     pygame.display.get_surface().blit(self.level.intro(),(0,0))
     pygame.display.flip()
Beispiel #4
0
 def start(self):
     State.start(self)
     self.music.play('data/sounds/winner.wav')
     pygame.display.get_surface().fill((0,0,0))
     pygame.display.get_surface().blit(self.intro(),(0,0))
     pygame.display.flip()