def start(self): self.music.stop(500) self.music.play('data/sounds/loser.wav') fnt = pygame.font.SysFont('Verdana',30,italic=True) text = fnt.render('You Got Knocked Out!',True,(255,0,0)) disp = pygame.display.get_surface() disp.blit(text,(400-text.get_width()/2, 300-text.get_height()/2)) pygame.display.flip() State.start(self)
def start(self): self.music.stop(500) self.music.play('data/sounds/winner.wav') fnt = pygame.font.SysFont('Verdana',30,italic=True) text = fnt.render('Level Completed!',True,(0,255,0)) disp = pygame.display.get_surface() disp.blit(text,(400-text.get_width()/2, 300-text.get_height()/2)) pygame.display.flip() State.start(self)
def start(self): State.start(self) self.EVT_tick(None) self.playing = False pygame.display.get_surface().blit(self.level.intro(),(0,0)) pygame.display.flip()
def start(self): State.start(self) self.music.play('data/sounds/winner.wav') pygame.display.get_surface().fill((0,0,0)) pygame.display.get_surface().blit(self.intro(),(0,0)) pygame.display.flip()