Beispiel #1
0
 def drawstuff(self):
     if self.mywalker!=None:
         display.lookat((self.mywalker.x+self.mywalker.gmx)/2, (self.mywalker.y+self.mywalker.gmy)/2)
         self.drawradar()
     display.clear()
     display.applycam()
     terrain.draw(display.camx,display.camy)
     for b in self.walkers:
         b.draw()
     particles.draw()
     self.menu.drawLog()
     pygame.display.flip()
Beispiel #2
0
 def __init__(self):
     terrain.loadimg("testlevel")
     #terrain.loadimg("clev")
     self.name = "damnidontcare"
     display.init()
     self.gamestate = gameStateClass()
     self.walkers = self.gamestate.walkers
     self.clients = self. walkers
     simplenet.clients = self.clients
     terrain.walkers = self.walkers
     display.lookat(0, 0)
     self.mx = 100
     self.my = 100
     self.mywalker = self.walkers[0]
     self.menu = menu.Menu()