def drawstuff(self): if self.mywalker!=None: display.lookat((self.mywalker.x+self.mywalker.gmx)/2, (self.mywalker.y+self.mywalker.gmy)/2) self.drawradar() display.clear() display.applycam() terrain.draw(display.camx,display.camy) for b in self.walkers: b.draw() particles.draw() self.menu.drawLog() pygame.display.flip()
def __init__(self): terrain.loadimg("testlevel") #terrain.loadimg("clev") self.name = "damnidontcare" display.init() self.gamestate = gameStateClass() self.walkers = self.gamestate.walkers self.clients = self. walkers simplenet.clients = self.clients terrain.walkers = self.walkers display.lookat(0, 0) self.mx = 100 self.my = 100 self.mywalker = self.walkers[0] self.menu = menu.Menu()