def __init__(self, nombre): self.nombre = nombre pygame.sprite.Sprite.__init__(self) self.image = images.load_image("imagenes/explorer.png", True) self.rect = self.image.get_rect() self.rect.centerx = WIDTH / 2 self.rect.centery = HEIGHT / 2 self.speed = 0.5 self.saltando = False self.fsalto = 0
def __init__(self, nombre): self.nombre = nombre pygame.sprite.Sprite.__init__(self) self.image = images.load_image("imagenes/explorer.png", True) self.rect = self.image.get_rect() self.rect.centerx = WIDTH / 2 self.rect.centery = HEIGHT / 2 self.speed = 0.5 self.saltando = False self.fsalto= 0
def main(): screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Dub game") background = images.load_image(IMAGES + "\mountains.png") valdemar = objetos.Player("Valdemar") clock = pygame.time.Clock() while True: time = clock.tick(60) keys = pygame.key.get_pressed() for eventos in pygame.event.get(): if eventos.type == QUIT: sys.exit(0) valdemar.gravedad(time) valdemar.actualizar(time, keys) screen.blit(background, (0, 0)) screen.blit(valdemar.image, valdemar.rect) pygame.display.flip() return 0